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Starting a new game in Serpent Isle?

Posted: Wed Jun 26, 2013 2:04 pm
by William
I wanted to start a new playthrough of Serpent Isle today, but ran into an issue. When I tried to choose "start new game," I did the usual, naming my character, etc., but instead of a new game starting, I would be sent to my latest save game. I'm unable to start at the beginning, it seems.

I tried this also in Black Gate, and had no issues starting a new game.

I'll happily make a bug report if this is a bug, but perhaps I'm overlooking something simple? I'm terribly jet-lagged from some overseas travel, so my overlooking something simple is certainly a possibility! ;p

Thanks

Re: Starting a new game in Serpent Isle?

Posted: Wed Jun 26, 2013 7:25 pm
by agentorangeguy
I had that problem before... I *think* you have to delete your previous saved games... which are located somewhere in an exult folder in my documents and user data or something to that nature. I'd back them up before deleting them unless you don't care either way.

Re: Starting a new game in Serpent Isle?

Posted: Thu Jun 27, 2013 1:25 am
by Dominus
The serpent isle gamedat folder needs deleting. Where it is depends on your operating system

Re: Starting a new game in Serpent Isle?

Posted: Fri Jun 28, 2013 4:38 am
by janna's curse
Once when i was modifying the map, then saved all in editor, whenever I started a new game it would place the starting point where I did save all in the editor. Went through a heck of a time restoring it. Used a fancy program to uninstall everything and clear registries and hidden folders of exult, then reinstalled everything from scratch and that fixed my problem. I am afraid to save anything other then 'MAP' when using the editor.

Re: Starting a new game in Serpent Isle?

Posted: Fri Jun 28, 2013 10:14 am
by William
I think my problem was in modifying the map too, and I did exactly what you did. Working great now! :D

Re: Starting a new game in Serpent Isle?

Posted: Fri Jun 28, 2013 11:18 am
by Dominus
Because when you save with ES it gets saved to the patch folder and uses that information. Instead of going the long way, getting rid of the patch folder would have been enough ;)