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2 Pairs of loose walls
Posted: Tue Oct 22, 2013 4:34 pm
by Gunther8787
For Some Reason, there are 2 pairs of loose walls (from houses) right next to each other on Buccanneers Den on 2 different places. Haven't seen this before.
Re: 2 Pairs of loose walls
Posted: Tue Oct 22, 2013 5:12 pm
by Dominus
What do you mean? And could you please sign up on our bugtracker and file your bugs there with savegames?
Your bug reports are very appreciated but on the bug tracker they are more useful especially with attached savegames
Re: 2 Pairs of loose walls
Posted: Tue Oct 22, 2013 8:17 pm
by Gunther8787
Walls from a house, 2 of them on the field, right next to each other. The problem is that after I slept, this error dissappeared and when I loaded the savefile I made when I'm standing right next to them. They are gone. Appearently reloading that savefile fixed that thing aswell. So, sleeping and reloading fixed it. Too bad, because now I can't make a screenshot from it.
I took a screenshot from the "load game" directory (you can see it in that little screen when selecting a savefile (You can still see it there)), problem is, it's appearently a PCX-file, and I'm not going to search for the program I need to convert it, since it's already late, so I'll do this later.
Re: 2 Pairs of loose walls
Posted: Wed Oct 23, 2013 12:26 pm
by agentorangeguy
Were you playing around with the hackmover cheat by any chance? Sometimes if you move a piece of a wall and place it on the ground, it seems to be "imbedded" into the tile itself and then will show up on every one like it.
Re: 2 Pairs of loose walls
Posted: Wed Oct 23, 2013 1:26 pm
by Gunther8787
Yes, but that was on Terfin and accidentally, since I didn't knew you could do that aswell. I even tried to put Inforlem's windows back in place, which took awile. Also, Hack Mover was off during that time (switched it off after I put a ship's hull in my backpack (saw it from that Nakar guy, so)).
Re: 2 Pairs of loose walls
Posted: Fri Nov 01, 2013 11:47 am
by agentorangeguy
Yeah that's what happened most likely. When you move static objects that are part of a "chunk" (I forget the tile dimensions... 16x8 tiles? or 16x16 collection of tiles?), and save your game, it pretty much binds to the "chunk". So every instance of that "chunk" will have that object show up on it. What I've done to prevent this problem is make a backup of "u7chunks" file which is in your U7\STATIC directory. Every now and then I replace that file with the backup because every now and then while map editing i'll accidentally place a stray object or accidentally delete a map object which usually leaves behind the glowing tiles. Replacing the file with a backup will get rid of it.