Change in combat AI?
Posted: Tue Jan 14, 2014 10:35 pm
I've finished playing Ultima 7 and Serpent Isle with your latest Exult version and apart from some minor annoyances (due to changes vs the original games), I have to say that this version works mighty fine. Nice work, all of you.
(I had several hangups and even blue screens of death in Serpent Isle though, but that might have been video driver problems on my end.)
I do have two things I'd like to mention;
- Currently the attack nearest enemy doesn't seem to function or at least not function always, as my avatar would make a hobby out of picking an enemy that's much farther away. Targeting something with the T key would make the avatar walk around a bit before going to the target, instead of going to the target straight away.
- After an enemy's unconscious, the avatar stops attacking. This was also the case in the original Ultima games. Probably due to the avatar not wanting to stab people/things in their back.
But any companions would continue attacking in the original games, and right now they often stop attacking, like the avatar. This leads to the unconscious enemy waking up at some point and attacking again.
I wish they'd continue their attacks until the target(s) is/are dead.
Afterall, the avatar's companions don't share all of his/her virtues anyway!
Anyway, a very nice job done, again (as 1.2 was also a very nice job), and I hope you'll be continuing this project for a long time!
You guys are awesome. =)
(I had several hangups and even blue screens of death in Serpent Isle though, but that might have been video driver problems on my end.)
I do have two things I'd like to mention;
- Currently the attack nearest enemy doesn't seem to function or at least not function always, as my avatar would make a hobby out of picking an enemy that's much farther away. Targeting something with the T key would make the avatar walk around a bit before going to the target, instead of going to the target straight away.
- After an enemy's unconscious, the avatar stops attacking. This was also the case in the original Ultima games. Probably due to the avatar not wanting to stab people/things in their back.
But any companions would continue attacking in the original games, and right now they often stop attacking, like the avatar. This leads to the unconscious enemy waking up at some point and attacking again.
I wish they'd continue their attacks until the target(s) is/are dead.
Afterall, the avatar's companions don't share all of his/her virtues anyway!
Anyway, a very nice job done, again (as 1.2 was also a very nice job), and I hope you'll be continuing this project for a long time!
You guys are awesome. =)