[OT] Nuvie 0.5 release

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efry

[OT] Nuvie 0.5 release

Post by efry »

Hi Guys,

Just a quick message to let you know that we've just released Nuvie version 0.5

http://nuvie.sourceforge.net/

Nuvie is an open source remake engine for Ultima 6 and worlds of Ultima games.

Here's a quick summary of what has changed since our last release.

* Added the U6 end game sequence
* Added in game menus where you can change lots of options without editing the cfg file.
* Added custom paper doll art and custom actor tiles.
* Added new game UI styles. (original+ and original+ full map.) video/game_style is used to choose what game style to use. fullscreen_map got changed to "new"style.
* Added joystick (gamepad/controller) support which included major work done on making key bindings so that they are consistently configurable.
* Added lots of new cheat commands and other key bindings including TOGGLE_FPS_DISPLAY, QUICK_SAVE, and QUICK_LOAD.
* Added new container gumps, wooden sign gump, and a new CommandBar.
* Added new message scroll, Daniel's new U6 celestial ribbon and original_style CommandBar for new style.

* Added U6 use telescope and use silver horn.
* Added support for spawning mutant (two headed) actors and increase the number of temporary actors in Ultima 6 by 21
* Started work on MD/SE music support
* Added support for SE intro/menu/character creation sequences. (still needs a bit of work)
* Added support for MD/SE portraits
* Added support for lua script based usecode logic.
* Fixed in-game font support for MD/SE, some issues with conversation scripts, and lots of other bug fixes.


Regards,
Eric
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Nuvie 0.5 release

Post by Dominus »

Note to U7 fans, in thenew game mode of Nuvie you will feel very at home ;)
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