Exult Studio and Items
Posted: Fri Jun 14, 2002 9:15 am
I've been toying with a few ideas for things to do down the road (once Exult Studio gets further along -- especially that usecode editor I'm looking so forward to), and I've been wondering about something -- item creation.
What is planned for functionality regarding the creation and editing of items that DO things? Weapons and armor come quickly to mind, as they have damage, AC, weight, mass, and so forth, plus paperdoll art. All items have weight and mass, some items do things when doubleclicked (potions, books, that clicky ball thing in Spektor's office in Monitor), equipped (Erinon's Axe, Belt of Strength, Helm of Light, Rings of Invis/Regen), attacked with (wands, firedoom staff). Some weapons throw and return. Arrows have special properties. And so forth.
What about making a custom container? A mortar and pestle, perhaps -- put components in the mortar, and then use the pestle on it to mix, to replicate the style of magic system used in Ultima 4, where spells are basically prefab single-use items?
Or much more simply, adding a new type of armor to the game -- say, for someone trying to recreate the original plot of Ultima 9, this person might want to add the Wyrmguard armor type to the game.
So basically, that's what I've been curious about -- what is actually planned for Exult Studio down the road, so that I may develop plans of what I want to do based on what I find out?
Thanks,
Chesh
What is planned for functionality regarding the creation and editing of items that DO things? Weapons and armor come quickly to mind, as they have damage, AC, weight, mass, and so forth, plus paperdoll art. All items have weight and mass, some items do things when doubleclicked (potions, books, that clicky ball thing in Spektor's office in Monitor), equipped (Erinon's Axe, Belt of Strength, Helm of Light, Rings of Invis/Regen), attacked with (wands, firedoom staff). Some weapons throw and return. Arrows have special properties. And so forth.
What about making a custom container? A mortar and pestle, perhaps -- put components in the mortar, and then use the pestle on it to mix, to replicate the style of magic system used in Ultima 4, where spells are basically prefab single-use items?
Or much more simply, adding a new type of armor to the game -- say, for someone trying to recreate the original plot of Ultima 9, this person might want to add the Wyrmguard armor type to the game.
So basically, that's what I've been curious about -- what is actually planned for Exult Studio down the road, so that I may develop plans of what I want to do based on what I find out?
Thanks,
Chesh