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Serpent Jawbone bug

Posted: Wed Jul 03, 2002 8:15 am
by artaxerxes
I'll make sure I submit one entry to the bug tracker too.

Basically, if you go to the Dark Path with the 4 first teeth and you walk by all the doors so that the right one will open, you can now drop entirely the jawbone and still walk to the doors. They will stay open.

On the other hand, if you remove the tooth from the jawbone and walk by the door, then the door will close.

It seems the door opening check is like the following:

If door_is_open and not jawbone_has_right_tooth()
then close_door

It should be:

if door_is_open and not ( has_jawbone() and jawbone_has_right_tooth() )
then close_door.

I hope that makes sense. I've got a savegame if you want.

Artaxerxes

Re: Serpent Jawbone bug

Posted: Wed Jul 03, 2002 8:40 am
by drcode
Interesting! But this is controlled by usecode functions, so we probably won't fix it.

Re: Serpent Jawbone bug

Posted: Wed Jul 03, 2002 9:03 am
by artaxerxes
sure it's not intrinsic ?

Artaxerxes

Re: Serpent Jawbone bug

Posted: Wed Jul 03, 2002 10:09 am
by XxVenomxX
or maybe injhelom?

Sorry, couldnt help myself... :P

Re: Serpent Jawbone bug

Posted: Wed Jul 03, 2002 4:47 pm
by IgnitusDragonn
LBClueless=True;
InBritain=False
InTrinsic=True