Perspective

NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Locked
Gondrien
Posts: 1
Joined: Thu May 14, 2020 1:34 pm

Perspective

Post by Gondrien »

I don't suppose anyone knows what the ultima 7's perspective is in 3D space? For example, if an object is at point {0,0,0}, at what position (either as angles, or point) should the camera be placed to get the right perspective.

Thanks,

Nick
fliptw

Re: Perspective

Post by fliptw »

HUH?

u7 is some odd isometric 2d view.
SB-X
Posts: 980
Joined: Thu May 14, 2020 1:34 pm

Re: Perspective

Post by SB-X »

He means if it were 3D, where would you put a camera relative to the center to get a view just like the game view you get now.
wjp
Site Admin
Posts: 1708
Joined: Thu May 14, 2020 1:34 pm

Re: Perspective

Post by wjp »

U7's perspective isn't proper 3D, so you can't just place the camera somewhere to get the right 'look'.

I think I heard somewhere some renderers do support this isometric mode, though.
Colourless
Site Admin
Posts: 731
Joined: Thu May 14, 2020 1:34 pm

Re: Perspective

Post by Colourless »

U7 uses a skewed orthogonal perspective. As wjp said, you can't get it by just placing the camera somewhere. If you were programming in 3d you'd need to use a custom projection matrix.

-Colourless Dragon
IgnitusDragon

Re: Perspective

Post by IgnitusDragon »

Its slanted :(
Locked