Of course Dominus, is not only you want to, you must if you will, cause you and the Exult team is the only filter I have!.
I hope will find this weekend a time to finish it and submit it to you to.
Regards.
Search found 20 matches
- Tue Oct 29, 2013 6:50 pm
- Forum: Exult Discussion
- Topic: Blog Post about exult, review and permissions.
- Replies: 2
- Views: 457
- Fri Oct 25, 2013 10:40 pm
- Forum: Exult Discussion
- Topic: Blog Post about exult, review and permissions.
- Replies: 2
- Views: 457
Blog Post about exult, review and permissions.
Hello there everyone! Well I'm finally terminating a blog post about Exult. The post focus on how to build Exult & Exult Studio on Mac Systems. As Mavericks OS X was just released this week I went on hold waiting for it, as I know developers and code hobbysts interested would go for the new OS v...
- Thu Oct 03, 2013 10:19 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Dominus: it did do! (7433)
Because of the name of the folder on your scripts I didn't realize those were the static libs path in general, i thought it was for a specific static lib.
But now I get it.. The compile went Ok with exult studio support!!
Thank you very much.
Because of the name of the folder on your scripts I didn't realize those were the static libs path in general, i thought it was for a specific static lib.
But now I get it.. The compile went Ok with exult studio support!!
Thank you very much.
- Wed Oct 02, 2013 2:22 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Yeah, sure, my path. The name is what confuses me.. what static library files is this directory holding? That's what confuses me.. the static libs the compiling will produce? Or a bundle of libs that I don't know what are those.... Sorry about the confusion but I don't know what libs are supposed to...
- Tue Oct 01, 2013 9:05 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Hi everyone!. Hello Dominus. I tried your configuration script to compile a svn snapshot. 7433 Was the svnversion I used (no modifications). When I used the flags to compile exult studio I got the same error I posted days ago: g++ -DHAVE_CONFIG_H -I. -I.. -I./../headers -I./.. -I./../shapes -I./../i...
- Wed Sep 11, 2013 6:28 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Muchas gracias! Thank you so much Dominus. Great info! I will study with detail this friday on!,
I let you know!
BTW svnversion command returned 7234M
I let you know!
BTW svnversion command returned 7234M
- Tue Sep 10, 2013 5:05 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
What I want to do with the Blog is nothing special... random articles of programming topics, in Mac OSX, aimed to people who came from or still is in Linux world... Being a FAN of U7 as I am, and since ever wanted to take a deep look into exult code, I think the first post about Exult building would...
- Tue Sep 10, 2013 4:58 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Yeah, Its strange.... cause the first time I built on the trunk there was no issues building with the pngio.c, but running with SDL (No video device crash), perhaps I should delete the svn checkout directory and re-checkout... I guess I will try that. libpng @1.5.17 (graphics) Variants: universal li...
- Mon Sep 09, 2013 9:18 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Well, I disabled the exult studio option and compiled right again ..... so the problem seems to be libpng and exult_studio.
- Mon Sep 09, 2013 9:06 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Ok I've tried. that configuration doesn't make it. The macros declaring png.h functions: g++ -DHAVE_CONFIG_H -I. -I.. -I./../headers -I./.. -I./../shapes -I./../imagewin -I./../conf -I./../gamemgr -I./../files -I./../server -I./../usecode -I./../shapes/shapeinf -D_REENTRANT -I/opt/local/include/libg...
- Mon Sep 09, 2013 6:38 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
great! I will try that configure...
I guess the problem is all about configuring flags because theres a shadowed macro that should not be.... that declares the PNGIO.c functions.
I will check on IRC channel and will check it out!
Thank you
I guess the problem is all about configuring flags because theres a shadowed macro that should not be.... that declares the PNGIO.c functions.
I will check on IRC channel and will check it out!
Thank you
- Mon Sep 09, 2013 6:56 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Well that did it!... THANKS! Now I will try to figure out what happens when setting exult_studio. I would like to debug step by step and study the code of the program, how would I do that? Does it exists a Eclipse project file? Is there a doc which explains how is the source code arranged? I mean I ...
- Mon Sep 09, 2013 6:50 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
I have a tech query... How can I debug the program? I mean, sure with GDB, but can I do it in Eclipse or Xcode? What do you recommend?
By the way the build is crashing on Export_png (which is a thing I suspect is needed by exult_studio).
Thanks!
By the way the build is crashing on Export_png (which is a thing I suspect is needed by exult_studio).
Thanks!
- Mon Sep 09, 2013 6:41 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Ok I checked with the info command it was already installed....
- Mon Sep 09, 2013 6:34 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Does it have anything to do with the special X11 libraries?
Cause ./configure reports (with all the flags set) says the X11 special libraries are not present....
I will try and let you know!
Thank you!
Cause ./configure reports (with all the flags set) says the X11 special libraries are not present....
I will try and let you know!
Thank you!
- Mon Sep 09, 2013 4:28 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Hehe not so fast. The build took place, and I have the execution file. But sadly when I type ./exult I got this message: Platform: Mac OS X Exult path settings: Data : data Digital music : data/music Unable to initialize SDL: No available video device I have looked down through this forum, and into ...
- Sun Sep 08, 2013 8:13 am
- Forum: Exult Discussion
- Topic: Are NPCs scripts still missing from Exult?
- Replies: 56
- Views: 10311
Re: Are NPCs scripts still missing from Exult?
Ultima 7 means a lot to me. I've played so many games, I've wrote so many lines of code, I remember when I tried to did something like Ultima 7 using QBASIC (I'm from Colombia and in the time there wasn't an Internet connection to figure out anything). Of course I hit a memory limit wall....... When...
- Sun Sep 08, 2013 7:43 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Thanks, I've builded the SVN snapshot. And indeed the png worked!. The only issue is that I have to rename manually the ucparse.hh to ucparse.h. The other issue was with X11, but installing the XQuartz libr did the Job. It builded, I haven't test for crashes yet either.
Thanks!
Thanks!
- Sat Sep 07, 2013 6:09 pm
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Re: Building on MacOsx
Thanks on your answer... Well I reviewed some changelogs and yes Exult uses libpng 1.2 and I have 1.5, as Im using macports and it is a pain to downgrade to libpng 1.2. Related to the error message: What I did was to manually insert PNGIO.C into shapelist.cc (cause the declarations were subject of m...
- Sat Sep 07, 2013 5:55 am
- Forum: Exult Discussion
- Topic: Building on MacOsx
- Replies: 30
- Views: 3059
Building on MacOsx
Hi everyone... Im having this linking error: Undefined symbols for architecture x86_64: "Export_png8(char const*, int, int, int, int, int, int, unsigned char*, unsigned char*, int, bool)", referenced from: Shape_chooser::export_png(char const*, Image_buffer8&, int, int)in shapelst.o &q...