[OT] Editing Ultima 6

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Skutarth

[OT] Editing Ultima 6

Post by Skutarth »

I was wondering if there was any way to make new Ultima 6 games and use new graphics. I wanted to "continue" the Ultima Worlds series.
wjp
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Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Editing Ultima 6

Post by wjp »

Take a look at nuvie's Links page

http://nuvie.sourceforge.net/?page=links
artaxerxes
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Posts: 1310
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Re: [OT] Editing Ultima 6

Post by artaxerxes »

talking of nuvie, the site doesn't show any news since May.

Do you guys know if things are progressing?

Artaxerxes
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

You can edit the chunks and terrain with pu6e, but you can't change the art or change eggs to have a new story, etc.
wjp
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Re: [OT] Editing Ultima 6

Post by wjp »

I have nuvie's ChangeLog in http://www.math.leidenuniv.nl/~wpalenst/cvs/

There definitely is progress.
Dominus
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Re: [OT] Editing Ultima 6

Post by Dominus »

Website changes are not relative to code changes.
Just look at pentagram.sf.net... Not many changes there but the code of the program has seen many improvements...
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Crowley

Re: [OT] Editing Ultima 6

Post by Crowley »

You might also want to check out this: ire.sourceforge.net
I also wish I could make my own Worlds of Ultima. The engine in Martian Dreams seemed very versatile and flexible.
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

Yeah, I've been looking at IRE, but it I don't know how that would work. I'll give it a try. More suggestions would be nice.
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

The IRE editor doesn't work for me, so that's off the list.
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

Mayhaps I could contact the original makers?

Anyone have an E-mail adress?
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Editing Ultima 6

Post by Wizardry Dragon »

Nope.

Re: Nuvie - sounds like he does the same thing as I so often do - post the webpage once, and leave it to decay into oblivion as I work on code :)

pu6e's probably a good place to start for editing, worry about eggs and NPCs only after you've got the map to stick them in :)

~ Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

But that would be a total waste since I don't have my own tileset, and I might not even be able to insert NPC's and eggs ever...
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Editing Ultima 6

Post by Wizardry Dragon »

You would be, nuvie's definetly making progress. But remember, these things take time, I mean, look how long it took Exult to get to 1.0 :)

(and Nuvie doesnt have a covenient amount of basework on the games scripting to work off as far as I know, and the Exult team did)

Im pretty sure if you had one of the World of Ultima games you could switch that ones tileset for Ultima 6's (although it might completly obsucate the gameworld since the tileset is probably laid out differently - ie. weapons in a different section, etc For a similar obfuscation, try switching U7 and SI's shapes.vga and see what happens ;) )

~ Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

If I wanted to just switch everything into Ultima 6, I could just use pu6e with the martian dreams patch.
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Editing Ultima 6

Post by Wizardry Dragon »

What I mean is if you have a tileset that's like the one your looking for you can switch that in :) (sorta like how I stole a lot of SI's stuff to stick into U7 for my addon)

~ Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

what do you mean? There are only three tilesets I can use. The one from Martian Dreams, the one from Savage Empire, and the one from Ultima 6! Martian Dreams is only half-way to what I need.
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: [OT] Editing Ultima 6

Post by Wizardry Dragon »

I dont know if there's a toolset for U6 to do it, but you could try mixing and matching with the three tilesets to get what you need.

~ Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

I won't have the right stuff...

This is a great time for someone to volenteer to make one for both sprites and tiles! It wouldn't be that hard... They are all tiles.
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

Actually, I meant shouldn't.
Crowley

Re: [OT] Editing Ultima 6

Post by Crowley »

Just out of curiosity, what are you planning to do? "Martian Dreams is only half-way to what I need." What did you mean by that?
Skutarth

Re: [OT] Editing Ultima 6

Post by Skutarth »

It'll take place in the future of Earth. That's the only thing I'm going to say. I have it all thought out. I even have a lot of it written.
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