A Fan Request

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NOTICE: This forum is archived as read only.
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Mortegro
Posts: 38
Joined: Thu May 14, 2020 1:34 pm

A Fan Request

Post by Mortegro »

https://blog.slashie.net/2016/02/07/ult ... for-exult/

Thought this was a interesting read... i agree... i would love a Baldur's Gate style of battle were you can control your npc party... and make it where npc's like Mortegro can use the bloody spell book. Just saying lol
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: A Fan Request

Post by Dale »

Was this never posted here? A very interesting idea.
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: A Fan Request

Post by marzo »

Oh, hey, I also had (/have) that CD.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
galneon
Posts: 23
Joined: Thu May 14, 2020 1:34 pm

Re: A Fan Request

Post by galneon »

I like this idea. It could only help, but I think it would be easier to implement something more akin to Darklands' style of combat rather than a true turn-based system. Pause, issue orders, unpause to watch it play out with indefinitely repeated actions until new orders are issues. Slowing the speed of the game during combat would help make this more satisfying to watch as it plays out, though perhaps not as slow as Darklands. :P

I see one follow-up on that blog from February, and nothing since. I wonder if the effort is still on?
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: A Fan Request

Post by Knight Captain »

If this were combined with damage types it would require deeper strategy. The manual for SI lists bludgeoning, cutting, piercing and projectile. Magical and fire damage would also be useful.
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: A Fan Request

Post by Crowley »

I would certainly love having this feature. Combat is probably the single weakest aspect of Ultima VII.
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