Hi,
I've been importing some new shapes and running into an issue where any of my shapes that I do not use with an object paperdoll are always too heavy. The only reference I could find to this was from 2010.
For example, I have a new object shape number 1526 with a weight and volume of 1. I cannot seem to get it so the character can pick it up; it is always too heavy unless hack mover is on. I have another new shape, 1528, that has a weight of 10 and volume of 40, but has a paper doll associated with it, which works fine.
I seem to recall doing this in the past without any issue but I cannot seem to get it working now. I've tried matching settings from regular items that already existed but I can't seem to get it working. Can anyone help me by clueing me in as to what am I missing that allows an object to be picked up or not?
Thanks
New Shapes "too heavy"
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Re: New Shapes "too heavy"
What date-version of Exult and Exult Studio are you using? There were recent changes to the way light-emitting things (candles, etc) are handled.
Re: New Shapes "too heavy"
I'm using the latest version that's available for download, which seems to have been last updated today (11-24).
My new shapes aren't special in any way such as light, etc. The only settings I've enabled are they are solid and being x and y obstacles. Tried different classes of objects as well. Tried some as unusable and some as quality, etc, to match up to other objects.
My new shapes aren't special in any way such as light, etc. The only settings I've enabled are they are solid and being x and y obstacles. Tried different classes of objects as well. Tried some as unusable and some as quality, etc, to match up to other objects.