As corrected:
In a way, having this backwards makes sense as a homage to The Black Gate, where started_talking events do not exist.else if (event == DOUBLECLICK)
{
// Never seen in-game until now
UI_item_say(item, "@Ah, there thou art, Avatar!@");
UI_set_schedule_type(item, TALK);
}
I've fully converted the code to Usecode C and will include it in my mod.