Since I like to test my work in Dev and not in Prod, I've put together a special Debug Mode triggered by manually setting global flag 2:
Usecode Debug Mode
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Usecode Debug Mode
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Usecode Debug Mode
A talking mp3 player, neat! It matches rather well with my talking sword and my severed talking head.
I'm missing the 'name' and 'job' speech options though.
I'm missing the 'name' and 'job' speech options though.
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Re: Usecode Debug Mode
Just for you, Gotcha!
Re: Usecode Debug Mode
Thank you, my life is complete.
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Re: Usecode Debug Mode
Wow! What kind of stuff does it do?
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
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Re: Usecode Debug Mode
Right now it lets you:
Play any music, and describes when the piece is played.
Play any sound, 2 of 140+ descriptions yet.
Play any speech, no descriptions yet.
NPC details only gives the name so far, but correctly based on the slider number input. I could list a full set of stats, are they dead, etc.
Usecode lets me call any other piece I set in, so I don't have to go though the whole Batlin's death cutscene to test my mod.
Play any music, and describes when the piece is played.
Play any sound, 2 of 140+ descriptions yet.
Play any speech, no descriptions yet.
NPC details only gives the name so far, but correctly based on the slider number input. I could list a full set of stats, are they dead, etc.
Usecode lets me call any other piece I set in, so I don't have to go though the whole Batlin's death cutscene to test my mod.