Healing Fountains make Healing Potions
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Healing Fountains make Healing Potions
In SI, if you use a healing fountain on any bottle shape, it turns it into a yellow healing potion.
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Re: Healing Fountains make Healing Potions
Fountain qualities 2-7 make the following potions:
2 Yellow
3 Red
4 Green
5 Orange
6 Purple
7 White
2 Yellow
3 Red
4 Green
5 Orange
6 Purple
7 White
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Re: Healing Fountains make Healing Potions
And if the potion is not used within 500 ticks, it disappears. Very clever.
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Re: Healing Fountains make Healing Potions
WOW.... did not know that! was it that way in the original too or just Exult?
when you say bottle shape, do you mean potion shapes or actual bottle like ale/wine etc?
when you say bottle shape, do you mean potion shapes or actual bottle like ale/wine etc?
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
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Re: Healing Fountains make Healing Potions
Just tried it out with the "bottle" shape... very cool!
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
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Re: Healing Fountains make Healing Potions
Exult uses the original Usecode so it should be the same. I didn't know it either!
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Re: Healing Fountains make Healing Potions
Also, after the Banes are released, any non-healing fountain will turn blood-red when used.
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Re: Healing Fountains make Healing Potions
yeah i remembered the red fountain thing, but had no clue about the bottle thing. great find!
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Re: Healing Fountains make Healing Potions
Are you serious? I can't believe how cool this is! Never tried it. XD
Re: Healing Fountains make Healing Potions
Yep, just tried it a few days ago with the healing fountain in Moonshade. That was pretty awesome. Almost 25 years of owning this game and I'm still discovering new things about it.
I wonder if the red fountains can also be tweaked to turn bottles into poison potions, since that's essentially what happens if you drink from them.
I wonder if the red fountains can also be tweaked to turn bottles into poison potions, since that's essentially what happens if you drink from them.
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Re: Healing Fountains make Healing Potions
The post-Batlin fountains, if not healing, will turn red and allow you to make poison potions.
Re: Healing Fountains make Healing Potions
Neat, I'll have to try that when I get to the post-Batlin part of the game.
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Re: Healing Fountains make Healing Potions
Another new finding today. If you have slimes nearby when you use phosphor to turn on serpent lamp posts, they die.
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Re: Healing Fountains make Healing Potions
I've also fixed the reagent code for FRAME_PHOSPHOR so when used on the unlit serpent lamp posts the same light effect and placement used in the Dark Path is also created.
Re: Healing Fountains make Healing Potions
WHAT? Slimes, phosphor? I'm stumped;)
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Healing Fountains make Healing Potions
As am I. For over a decade I thought I knew everything about these games, but people just keep on going giving new interesting information.
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Re: Healing Fountains make Healing Potions
I'm stumped how shapes that have bodies connected don't use them. Sea serpents, slime, bats, etc. Exult must have special case code for them?
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Re: Healing Fountains make Healing Potions
The slimes now leave green blood behind when killed this way.
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Re: Healing Fountains make Healing Potions
Bumping this "research" thread again with a scroll:
I'm glad they didn't hide this scene as planned!else if (quality == 63)
{
say(" I know I did evil things whilst I was under the control of the Bane. In order to atone for the harm I have caused, I shall sacrifice myself to the Crematorium. If mine ashes can help restore the balance, then I might be partially redeemed for mine evil acts.~~");
say(" Farewell,~");
say(" Dupre");