Chest Multi-Trap

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Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Chest Multi-Trap

Post by Knight Captain »

There's another bit of Usecode that seems to have gone hidden only because the map designers never placed any chest with Quality 249 or 250. When triggered several negative effects hit the party.
Dominus
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Re: Chest Multi-Trap

Post by Dominus »

You need to properly document all these things ;)
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Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

I'm doing one better - I'm rewriting item usecode to document these finds and add easter eggs!
Gotcha!
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Re: Chest Multi-Trap

Post by Gotcha! »

I think it's very considerate of the developers to never have used sleep, curse, lightning, fire field, poison field AND that big white thunderbolt on us after opening just one chest.
It'd be an instant trip to Paws/Monk Isle for sure. :P
Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

I've just done and tested new Usecode for Unlock Magic that will unlock the unused magically-locked chest in SI. Though I'm not quite as much of a fan of it as the U6 all-round glowing locked chest shape though.
Crowley
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Re: Chest Multi-Trap

Post by Crowley »

If you are interested, I have some custom magically locked chest graphics lying around. I changed the glow to be around the chest's lock instead of covering it to match how the doors look.
Knight Captain
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Re: Chest Multi-Trap

Post by Knight Captain »

'Twould be wonderful.
Crowley
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Re: Chest Multi-Trap

Post by Crowley »

Well, drop me an email, I suppose.
Knight Captain
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Re: Chest Multi-Trap

Post by Knight Captain »

Done! I think I might do both U6 and U7 style locks, since they're just manual edits anyway.
Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

The magic lens shape, frame 1 has no Usecode attached. It's largely the same as the first.
Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

Some new chest shapes, with a wee bit of help from Crowley.

Image

I haven't set the offsets yet.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

Should I do a blue glow around the ice chests as well? And add the Knight's Bridge chest shape?
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

This has been coded as-is with those shapes, so many options for modders to choose from!
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Chest Multi-Trap

Post by Knight Captain »

The lockpick code has a die roll of 1-30 and compares this against the Avatar's Dexterity.
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