Chest Multi-Trap
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Chest Multi-Trap
There's another bit of Usecode that seems to have gone hidden only because the map designers never placed any chest with Quality 249 or 250. When triggered several negative effects hit the party.
Re: Chest Multi-Trap
You need to properly document all these things
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
I'm doing one better - I'm rewriting item usecode to document these finds and add easter eggs!
Re: Chest Multi-Trap
I think it's very considerate of the developers to never have used sleep, curse, lightning, fire field, poison field AND that big white thunderbolt on us after opening just one chest.
It'd be an instant trip to Paws/Monk Isle for sure.
It'd be an instant trip to Paws/Monk Isle for sure.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
I've just done and tested new Usecode for Unlock Magic that will unlock the unused magically-locked chest in SI. Though I'm not quite as much of a fan of it as the U6 all-round glowing locked chest shape though.
Re: Chest Multi-Trap
If you are interested, I have some custom magically locked chest graphics lying around. I changed the glow to be around the chest's lock instead of covering it to match how the doors look.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
'Twould be wonderful.
Re: Chest Multi-Trap
Well, drop me an email, I suppose.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
Done! I think I might do both U6 and U7 style locks, since they're just manual edits anyway.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
The magic lens shape, frame 1 has no Usecode attached. It's largely the same as the first.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
Some new chest shapes, with a wee bit of help from Crowley.
I haven't set the offsets yet.
I haven't set the offsets yet.
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
Should I do a blue glow around the ice chests as well? And add the Knight's Bridge chest shape?
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
This has been coded as-is with those shapes, so many options for modders to choose from!
-
- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Chest Multi-Trap
The lockpick code has a die roll of 1-30 and compares this against the Avatar's Dexterity.