NPC Stat Symbols
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NPC Stat Symbols
Anyone know where I can find the listing of the stat symbols for the NPC ... I know what the poison symbol is but there are others like this black dot that I don't know what it means ... thanks
Re: NPC Stat Symbols
The black dot means the person is cursed.
There's one for sleep, I think it's an icon consisting of some z's.
There's also one for paralyzation, was it an icon of a man with a glow around him? Can't remember what the icon exactly looked like.
Other than the poison one I can't think of anything else.
There's one for sleep, I think it's an icon consisting of some z's.
There's also one for paralyzation, was it an icon of a man with a glow around him? Can't remember what the icon exactly looked like.
Other than the poison one I can't think of anything else.
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Re: NPC Stat Symbols
The statuses indicate:
Asleep, or unconscious due to damage.
Poisoned, will lose hit points until the poison wears off.
Charmed, will fight against the party.
Hungry, will complain and eventually take damage as though poisoned.
Protected, either by spell or potion. Can still be damaged.
Cursed, lowers Strength, Dexterity, Intelligence, and Combat Skill by 3.
Paralyzed, cannot move.
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Re: NPC Stat Symbols
The blue color of the stats window indicates how cold the party member is, with the darker shades being colder.
Re: NPC Stat Symbols
Charmed, interesting. I don't recall an instance where one of my party members was fighting against me. Lucky I guess.
Thanks for the full list.
Thanks for the full list.
Re: NPC Stat Symbols
Combat it in UVII
While we haven't done much with combat we did allow charmed to be more difficult for the Avatar;
http://exult.info/docs.php#misc_gump
While we haven't done much with combat we did allow charmed to be more difficult for the Avatar;
http://exult.info/docs.php#misc_gump
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Re: NPC Stat Symbols
Hopefully DrCode or some of the other Exult gurus can fix it soon!
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Re: NPC Stat Symbols
In this case there is nothing to fix
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: NPC Stat Symbols
Thanks ... just what I was looking for ...
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Re: NPC Stat Symbols
Charmed is not common. There is no spell shape for it among the 19 included in SI, so it seems to only occur as part some of them randomly via Usecode.
Donna, we're glad to help. Let us know if you have more gameplay questions.
Donna, we're glad to help. Let us know if you have more gameplay questions.
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Re: NPC Stat Symbols
I think those weird mages near the Knights test when you travel north from Shmed's house would charm each other, didn't they? Or that's how I'm remembering it from the original.
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Re: NPC Stat Symbols
They seem to spawn as EVIL and CHAOTIC, so they will engage each other in combat. The alignments seem to be:
GOOD will battle EVIL and then CHAOTIC.
NEUTRAL will attack only if struck.
EVIL will battle GOOD and then CHAOTIC.
CHAOTIC will battle GOOD and then EVIL.
This does not change the oppressor / who to attack until that oppressor is knocked out or killed, then the above logic applies for the next target.
There's not a bounds-check for the value, so 4 acts as suicidal -- the NPC attacks himself. I hope this can stay in Exult for mod use.
I had submitted these notes in an old merge request but they got knocked out. :/
GOOD will battle EVIL and then CHAOTIC.
NEUTRAL will attack only if struck.
EVIL will battle GOOD and then CHAOTIC.
CHAOTIC will battle GOOD and then EVIL.
This does not change the oppressor / who to attack until that oppressor is knocked out or killed, then the above logic applies for the next target.
There's not a bounds-check for the value, so 4 acts as suicidal -- the NPC attacks himself. I hope this can stay in Exult for mod use.
I had submitted these notes in an old merge request but they got knocked out. :/