I am wondering about ships, carriages and the magic carpet: riding those probably requires quite a lot of special-and-specialized code, am I right? After all it's a lot of objects moving, rotating around the center of the screen, colliding againist other objects. Is there some quick hack which I can't see, or what else?
I properly implemented a whole world with npc schedules, eggs, scripted events, dynamic and static objects, and so on - but I didn't plan to add such complex forms of transport from the beginning. Now I am trying to, but seems to very intricate and off-the-regular-engine-pattern ...
Yes, again: code questions
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Re: Yes, again: code questions
nope, as far as i know it is on the to-do list of Dr.Code. Carriages are quite special...
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Re: Yes, again: code questions
The code's in obj/barge.cc. And you'll see, it is fairly complicated. Or are you just asking for support in ExultStudio (which isn't done, but will actually be fairly easy).
Re: Yes, again: code questions
I am just asking for a general guideline, you know
"well, you select all objects which bla bla bla... check collisions with bla bla bla" ...
"well, you select all objects which bla bla bla... check collisions with bla bla bla" ...
Re: Yes, again: code questions
(checking barge.cc - most things, I expected them to work so. Other, are totally impossible to understand for me, but that must be due to my lack of knowledge of C)