Hello!
I'd like to understand what Exult is.
Is it an exact reverse engineered implementation, like I believe ScummVM is, or is it an approximation of the original game?
And now to some... bugs? Or features:
* I cannot put more than one bag in any backpack.
* A lot of cloud shadows remain stationary, until you walk near them.
Oh, heck, I'll sneak in a feature request as well:
Smooth scrolling! I'd like to ne able to choose 30fps, and then have the screen movement interpolated. The current system is a bit headache inducing.
Newbie questions + bugs?
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Newbie questions + bugs?
Yes, it's a reverse-engineered implementation like ScummVM.
Not sure about those bugs.
And we might work on smooth scrolling after 1.2 is released.
Not sure about those bugs.
And we might work on smooth scrolling after 1.2 is released.
Re: Newbie questions + bugs?
Whoop, while waiting for a reply, I found the FAQ... it said the following things:
Combat works differently. We don't have any hard data or formulae that tell us how combat worked in BG/SI, so Dr.Code put something together.
We don't know what all the data in 'weapons.dat' and 'ammo.dat' means, so hit points and damage don't work as well as in the original game.
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So which one is it? Guesswork or original algorithms?
Combat works differently. We don't have any hard data or formulae that tell us how combat worked in BG/SI, so Dr.Code put something together.
We don't know what all the data in 'weapons.dat' and 'ammo.dat' means, so hit points and damage don't work as well as in the original game.
---
So which one is it? Guesswork or original algorithms?
Re: Newbie questions + bugs?
Original algorithms based on guesswork. We're probably fairly close now.
Re: Newbie questions + bugs?
I figured out the cloud shadows. I use a larger play area than normal, so I probably see newly spawned clouds which don't animate until the normal, 320x240 play area is near them.
I wonder if it will be the same way with monsters...
I wonder if it will be the same way with monsters...
Re: Newbie questions + bugs?
Normal area is 320x200. And yes, wierd stuff can happen if you play with a larger area.
Re: Newbie questions + bugs?
Ok, thanks for the info.
Might the spawn (or hatching, if it uses eggs as I remember U6 did) distance be calculated according to the playfield size in the future as well?
Also, was I alone in the backpack bug? Not being able to place more than one small bag in my backpack? All the companions are also affected by it. I use Black Gate + Forge of Virtue with Exult v1.1.10rc2.
Might the spawn (or hatching, if it uses eggs as I remember U6 did) distance be calculated according to the playfield size in the future as well?
Also, was I alone in the backpack bug? Not being able to place more than one small bag in my backpack? All the companions are also affected by it. I use Black Gate + Forge of Virtue with Exult v1.1.10rc2.
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Re: Newbie questions + bugs?
I am fine. I even have bags in other bags.
(Is that a bug? Naah, it's a feature
- Wizardry Dragon
(Is that a bug? Naah, it's a feature
- Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Re: Newbie questions + bugs?
Eggs have, as part of their data, the distance at which they're supposed to be hatched. That's one way playing with a larger window can be strange, since that distance is usually set so monsters are spawned off-screen. The larger window means that you may see monsters magically appearing as you approach.
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Re: Newbie questions + bugs?
I'll also add this, in previous versions of Exult we did have some of the Eggs hatch at a range that was dependant on screen size. However, this seriously broke aspects of Forge of Virtue so we can't do it.
Re: Newbie questions + bugs?
As I recall, you could only fit two bags into a backpack in BG if you had virtually nothing else in the backpack. SI allowed you to fit three in with a tiny bit of space to spare.
Neutronium Dragon
Neutronium Dragon