Single Player Game using UO engine?
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Single Player Game using UO engine?
I dunno if I've asked this before here, but it seems to me that the UO engine would be ideal for any Ultima remake, or even a new game. Personally, I still love the classic 2D graphics for Ultima Online, and the gameplay is outstanding in comparison to any of the other Ultima games. With several great UO emulators out there, I'm surprised no one has taken to use the UO engine to make a new, single player game. Surely the building blocks are all there since one can literally host and play on their own UO server with relative ease with RunUO and the other emus out there.
Anyhoo... just thinking outloud. Gonna instal Exult on my iBook G4 when I get home, so that I can kill time in between classes at school.
Anyhoo... just thinking outloud. Gonna instal Exult on my iBook G4 when I get home, so that I can kill time in between classes at school.
Re: Single Player Game using UO engine?
It's probably for the same reason nobody has made a new game with ExultStudio or ScummVM: Creating a game is a lot of work, and it's hard to find the time when you're doing it as a hobby.
-
- Posts: 124
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
There is server software floating around, so already anyone can build anything out of the game.
---------------------------------------------------------------------
You're just jealous 'cause the voices only talk to me. :P
You're just jealous 'cause the voices only talk to me. :P
Re: Single Player Game using UO engine?
Would it be possible to just use the existing UO world as a singleplayer game without changing much of anything? It would just be like playing it with no one online.
Of course by existing UO world i mean how it was before everyone built houses and whatnot everywhere.
Of course by existing UO world i mean how it was before everyone built houses and whatnot everywhere.
Re: Single Player Game using UO engine?
hmmm... could be a idea then. It would be fun to just play UO as a single-player game in a free form - sandbox esque way. SOmeone could probably also add in a few main goals or quests to give the game a bit of structure and purpose as well.
Re: Single Player Game using UO engine?
That's what I mean. Put some robust NPC scripts in there, create some special items and weapons, place them, monsters, and spawners at certain points and away you go.
Certainly the NPC dialogue system is great in UO. It's very reminiscent of U3-5 in that key words trigger things, but you still have to figure out what those words are, yourself, rather than them being displayed on the screen to select from.
Take the recall spell out of the game, and make gate an 8th level spell, and the world becomes alot bigger.
It just seems to me like all the building blocks are there, perhaps even more so than the Dungeon Siege engine (which, as you know, several projects are using for remakes).
Certainly the NPC dialogue system is great in UO. It's very reminiscent of U3-5 in that key words trigger things, but you still have to figure out what those words are, yourself, rather than them being displayed on the screen to select from.
Take the recall spell out of the game, and make gate an 8th level spell, and the world becomes alot bigger.
It just seems to me like all the building blocks are there, perhaps even more so than the Dungeon Siege engine (which, as you know, several projects are using for remakes).
-
- Posts: 41
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
try RunUO and make your own server that can be played single player.. im sure you could rig something up!
-
- Posts: 56
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
A couple years ago I started on a Wheel of Time single player adventure using the UO engine + Sphere server software. I did a lot of map development (based on the WoT maps) as well as about 100 hours of object development (houses, etc), but other things came up and I had to let the project go.
A few things were certain however:
1. While UO scripting is rudimentary, you can do enough to make quests both workable and 'fun'.
2. NPC dialogs are tough to have due to the design of the typical UO server
3. A single player project using the server software is extremely time consuming, but all the tools are there.
Here's the site i started building at the time. It hasn't been updated in years..
http://dragon.vanilluh.com/index.html
A few things were certain however:
1. While UO scripting is rudimentary, you can do enough to make quests both workable and 'fun'.
2. NPC dialogs are tough to have due to the design of the typical UO server
3. A single player project using the server software is extremely time consuming, but all the tools are there.
Here's the site i started building at the time. It hasn't been updated in years..
http://dragon.vanilluh.com/index.html
-
- Posts: 468
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
Just to clarify something:
1. Sphere scripting is rudimentary, and as I read, the worst of all server emulators. Not so for POL and RunUO, which have very powerful and advanced scripting capabilities. I don't know about the other server emulators.
2. NPC Dialogs can be done much better with POL and RunUO. You should have a look at OSI and the way you get into quests; POL and RunUO are capable of doing that without getting any interference if you click somewhere else.
3. I agree with that.
.
1. Sphere scripting is rudimentary, and as I read, the worst of all server emulators. Not so for POL and RunUO, which have very powerful and advanced scripting capabilities. I don't know about the other server emulators.
2. NPC Dialogs can be done much better with POL and RunUO. You should have a look at OSI and the way you get into quests; POL and RunUO are capable of doing that without getting any interference if you click somewhere else.
3. I agree with that.
.
- Gradilla Dragon
Re: Single Player Game using UO engine?
I always thought people should use the UO possibilities to remake ultimas instead of creating new engines from scratch...
Please somebody do it :>
Please somebody do it :>
Re: Single Player Game using UO engine?
The Sphere dialog system is actually very useful for recreating Ultima-like conversations, U4-U6-style, as seen in Ultima Legacy.
-
- Posts: 56
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
Re: Warder
I ended up doing U4-U6 'word triggered' conversations myself in the WoT RPG. The only slight technical problem I was having at the time was highlighting key words, but I assume that can be overcome in Sphere's new 1.x scripting system. Again, despite Gradilla dragon's comments about Sphere, it still remains to be an immensely scriptable system regardless of the technical flaws that some people find in it. I think its literally just a matter of scripting in creative workarounds, just like any other development team would when using someone else's source engine.
I ended up doing U4-U6 'word triggered' conversations myself in the WoT RPG. The only slight technical problem I was having at the time was highlighting key words, but I assume that can be overcome in Sphere's new 1.x scripting system. Again, despite Gradilla dragon's comments about Sphere, it still remains to be an immensely scriptable system regardless of the technical flaws that some people find in it. I think its literally just a matter of scripting in creative workarounds, just like any other development team would when using someone else's source engine.
Re: Single Player Game using UO engine?
In Ultima Legacy, word "highlighting" is done in the simplest way possible - placing brackets around keywords.
"I... am the [Ferryman]."
"I... am the [Ferryman]."
Re: Single Player Game using UO engine?
Well, this is already being done
Some plans for a singleplayer game using a UO emulator engine were developed a little while ago and are currently being re-thought to bring in line with the capabilties of the latest emulators.
However the problem, so I'm told, is that although the engine is perfect, nearly everything has to be rescripted and from the standpoint of the map, even that needs to be remade.
The current UO map was designed for pvm and pvp, both of which are entirely different to the 'quests' in the real Ultima games (When's the last time you played Ultima 8 and decided 'Hey, I'm going to go slaughter animals in a far away dungeon for loot for a few hours'.
In these games the worlds took a long time to traverse, which is quite a task, to say the least, when using a world like Britannia in Ultima Online.
Needless to say, I'm sure you'll hear more on the matter as more information becomes available, this is effectively the first piece of information you'll probably have heard about this project... let's just call it project SP for now
Happy gaming people,
Mr... S...Anon.
Some plans for a singleplayer game using a UO emulator engine were developed a little while ago and are currently being re-thought to bring in line with the capabilties of the latest emulators.
However the problem, so I'm told, is that although the engine is perfect, nearly everything has to be rescripted and from the standpoint of the map, even that needs to be remade.
The current UO map was designed for pvm and pvp, both of which are entirely different to the 'quests' in the real Ultima games (When's the last time you played Ultima 8 and decided 'Hey, I'm going to go slaughter animals in a far away dungeon for loot for a few hours'.
In these games the worlds took a long time to traverse, which is quite a task, to say the least, when using a world like Britannia in Ultima Online.
Needless to say, I'm sure you'll hear more on the matter as more information becomes available, this is effectively the first piece of information you'll probably have heard about this project... let's just call it project SP for now
Happy gaming people,
Mr... S...Anon.
Re: Single Player Game using UO engine?
Even if its just a new single player game with really interesting NPCs using the UO engine, I'd be really curious to play.
Re: Single Player Game using UO engine?
*update*
I'll keep you updated of any developments anyway, though I wouldn't be surprised if it's shrouded in secrecy for a while, also they're on the lookout for people who would be interested in such a project and have experience in areas such as mapping, animating and programming in C#. If you're interested, drop a line to shteou@hotmail.com (that's me), at least till a proper email/site is set up.
Again, happy gaming,
Mr. Anon.
I'll keep you updated of any developments anyway, though I wouldn't be surprised if it's shrouded in secrecy for a while, also they're on the lookout for people who would be interested in such a project and have experience in areas such as mapping, animating and programming in C#. If you're interested, drop a line to shteou@hotmail.com (that's me), at least till a proper email/site is set up.
Again, happy gaming,
Mr. Anon.
Re: Single Player Game using UO engine?
There was a demo of UO that was single-player only. I vividly remember it because of the annoying fairy that would follow you all over the place.
Re: Single Player Game using UO engine?
It's also interesting to mention that at http://uo.stratics.com/content/t2a/index.shtml it says the aformentioned UO demo is included with T2A.
Re: Single Player Game using UO engine?
Yeah, I'm not sure what that 'demo' was like, I imagine it was more of a technology demo showing what the multiplayer aspect was like.
It'd be interesting to see what they did there
Mr. Anon.
It'd be interesting to see what they did there
Mr. Anon.
Re: Single Player Game using UO engine?
No - it was just like Ultima Online. It wasn't a tech demo, it was a demo released to get publicity for the game. Why else would they include it in T2A? Besides, why would they release an early build with it?
Re: Single Player Game using UO engine?
Oh?
Well, as implied I never saw the 'demo'
So it was a demo of UO on T2A? I still wonder why they included it with T2A.
Anyway, I'm off to play with Ultima 7, Online just doesn't cut it anyway
Mr. Anon.
Well, as implied I never saw the 'demo'
So it was a demo of UO on T2A? I still wonder why they included it with T2A.
Anyway, I'm off to play with Ultima 7, Online just doesn't cut it anyway
Mr. Anon.
Re: Single Player Game using UO engine?
Oh, goody, a use for my UO CD!
I have T2A, and yes, there was a demo in it which takes place on the little island that is dull even in the real UO. I forget what it's called, but I think it may start with a G. And it's worth being a tailor just to be able to make a robe or cape out of that funky cloth you find in the tailor's shop.
I have T2A, and yes, there was a demo in it which takes place on the little island that is dull even in the real UO. I forget what it's called, but I think it may start with a G. And it's worth being a tailor just to be able to make a robe or cape out of that funky cloth you find in the tailor's shop.
Re: Single Player Game using UO engine?
The town was Occlo and I think the demo was intended for people that didn't want to register UO in order to test-drive the game, even if their first month was free, or if they didn't have a first-month free.
-
- Posts: 18
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
Yeah, you started in Occlo and your mission was to learn how to use UO
The wisp guided you trought some fundamental aspects of the game, and your goal was to kill a red dragon with a glass sword. Then the wisp disappears and you're newly vulnerable ( when the wisp follows you, you're invincible ). Naturally you can't save :/ it's something such as 20 mins of entertainment... but I didn't give up hehehe.
Instead of killing the dragon, I started punching ogres and trolls ( I was invincible ) ... I became so strong that I could kill the dragon with a single punch I think hahahaha.
It was a "single-player-without-save-capability OSI emulator"
The wisp guided you trought some fundamental aspects of the game, and your goal was to kill a red dragon with a glass sword. Then the wisp disappears and you're newly vulnerable ( when the wisp follows you, you're invincible ). Naturally you can't save :/ it's something such as 20 mins of entertainment... but I didn't give up hehehe.
Instead of killing the dragon, I started punching ogres and trolls ( I was invincible ) ... I became so strong that I could kill the dragon with a single punch I think hahahaha.
It was a "single-player-without-save-capability OSI emulator"
Axel DominatoR ^^^ HC
Re: Single Player Game using UO engine?
Ah, I remember. I always tried to run away from the wisp, but when you got to a certain distance it just reappeared next to you, right?
-
- Posts: 18
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
Exactly
But there was a way to wander around lonely and still having invulnerability.
Enter one of the houses and make sure the wisp was in, too.
Then exit and quickly close the door.
The wisp remains into the house
But there was a way to wander around lonely and still having invulnerability.
Enter one of the houses and make sure the wisp was in, too.
Then exit and quickly close the door.
The wisp remains into the house
Axel DominatoR ^^^ HC
Re: Single Player Game using UO engine?
Anybody know where you can get this? I have UO:R, but I don't want to go out and buy T2A when I won't ever play it...
-
- Posts: 18
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
I should have my good old original T2A cd around here...
Do you think it's illegal to send the UO Demo? :/
Do you think it's illegal to send the UO Demo? :/
Axel DominatoR ^^^ HC
Re: Single Player Game using UO engine?
It's copyrighted material that was only availlable on the T2A-CD which (in almost all cases) you had to buy.
I'd say this is not perfectly legal, so please don't discuss sending it further.
I'd say this is not perfectly legal, so please don't discuss sending it further.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Single Player Game using UO engine?
on ebay it should be relatively easy and cheap to come by.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Single Player Game using UO engine?
It is cheap, but not easy to find. This is the only one I saw. Anyone else have better luck?
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
(edit by Dominus: it is url not link)
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WDVW
(edit by Dominus: it is url not link)
Re: Single Player Game using UO engine?
I have the t2a cd, and I can't find the demo. It creates a "demo" directory when I install the game, but it's empty. What gives?
Re: Single Player Game using UO engine?
That happens to me too, I can instal t2a but there is no demo there, just that folder
Re: Single Player Game using UO engine?
If I recal correctly, the game will give you an Install Demo option during the full instal process.
Re: Single Player Game using UO engine?
I don't remember seeing that. Maybe I just didn't notice.
Odd.
Odd.
Re: Single Player Game using UO engine?
Yeah, there was an Install Demo somewhere during install.
After the full game install if I remember well.
InstAxelDemo
After the full game install if I remember well.
InstAxelDemo
Re: Single Player Game using UO engine?
I remember the demo, and I know I had it on one of my CD's, however, when I found my old T2A CD, the demo was nowhere to be found!
Too bad too, I wanted to check it out again
Too bad too, I wanted to check it out again
-
- Posts: 18
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
The demo ran at 640 x 480 at full screen. When I first started it I said: "WOW Ultima 8 part 2!" ( if you play UO in 640 x 480 full screen is almost the same as U8 ).
I know I know that U8 was buggy... but it was my first love ehhehe.
I know I know that U8 was buggy... but it was my first love ehhehe.
Axel DominatoR ^^^ HC
Re: Single Player Game using UO engine?
U8 was buggy? After the patch?
Actually I didn't play it much.
Actually I didn't play it much.
-
- Site Admin
- Posts: 731
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
U8 actually wasn't very buggy at all.
Just had strange gameplay decisions.
Just had strange gameplay decisions.
Re: Single Player Game using UO engine?
Compared to nowadays standards even the release was not buggy. And to take it from Colourless, it were just these gameplay decisions that people didn't like and made them claim that u8 was buggy.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
-
- Posts: 18
- Joined: Thu May 14, 2020 1:34 pm
Re: Single Player Game using UO engine?
Sorry I didn't want to flame
As I said previously, U8 is one of the games I like more.
With "buggy" I was referring to the pre-patch things ( because I played it without the patch ).
However I liked very much two things: the way you could move ( little step, normal step, run, jump, climb, etc ) and the way you could interact with the world. I refer to the fact that you can move the objects with a "resolution" of one pixel. I think no other game has a pixel-precision object movement.
Maybe Ultima Underworld, somewhat, gave me the same feeling.
As I said previously, U8 is one of the games I like more.
With "buggy" I was referring to the pre-patch things ( because I played it without the patch ).
However I liked very much two things: the way you could move ( little step, normal step, run, jump, climb, etc ) and the way you could interact with the world. I refer to the fact that you can move the objects with a "resolution" of one pixel. I think no other game has a pixel-precision object movement.
Maybe Ultima Underworld, somewhat, gave me the same feeling.
Axel DominatoR ^^^ HC
Re: Single Player Game using UO engine?
Meh. I like the tile system U7 uses. It makes things more organized and the tile size isn't too big.
Re: Single Player Game using UO engine?
This is wierd. I installed it a couple times today, and nothing about a demo came up.
Re: Single Player Game using UO engine?
What are the chances that a single-player game using the UO engine will be Mac-compatible?
I'm a little confused by this prospect. Can I infer from this that the UO software is now public domain (ie. free)? Would a single-player version be played entirely on the user's computer, or would it require a server?
I'm a little confused by this prospect. Can I infer from this that the UO software is now public domain (ie. free)? Would a single-player version be played entirely on the user's computer, or would it require a server?
Re: Single Player Game using UO engine?
Nope, the UO software is not public domain.
And a single player version could be played entirely on the user's computer but would require this computer to run as server and client.
And a single player version could be played entirely on the user's computer but would require this computer to run as server and client.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!