Alternate SI intro

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Lord G

Alternate SI intro

Post by Lord G »

I read that there is an alternate intro in SI (an easteregg) if this is is true how do I see it using Exult?
nadir
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Posts: 407
Joined: Thu May 14, 2020 1:34 pm

Re: Alternate SI intro

Post by nadir »

Start SI
Audio Options -> Speech Disabled
Gameplay Options -> Cheating Enabled
F11
Neutronium Dragon

Re: Alternate SI intro

Post by Neutronium Dragon »

There is the 'Muppet Intro', an easter egg, which is probably what you were thinking of.

There was also an 'extended intro' that didn't make it into the final version of the game due to space reasons. It was later made available on the web. It contains an extended (and far more detailed) sailing scene.

Neutronium Dragon
suraimu

Re: Alternate SI intro

Post by suraimu »

Muppet Intro?

*imagines the Guardian singing 'It's not easy being red'*
MagicMop
Posts: 68
Joined: Thu May 14, 2020 1:34 pm

Re: Alternate SI intro

Post by MagicMop »

Heh! That's great!

"Batlin, know that my face is most Muppet like!"

Yo Homes!! ;)

MM
Jon Miller

Re: Alternate SI intro

Post by Jon Miller »

I wonder, would it be possible to include the longer SI intro in Exult? Would Denis Loubet mind? Would it take up too much space?
nadir
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Re: Alternate SI intro

Post by nadir »

answers:
1. if someone coded support for it :)
2. ask him
3. yes, make it optional
Lord G

Re: Alternate SI intro

Post by Lord G »

Thanks for the help and bu the way when is Exult Studio going to be released?
nadir
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Re: Alternate SI intro

Post by nadir »

When it's ready
Karlos
Posts: 149
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Re: Alternate SI intro

Post by Karlos »

But when will it be ready????

Sorry, I couldn't resist. :-)


-Karl
nadir
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Posts: 407
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Re: Alternate SI intro

Post by nadir »

Don't worry, it will be ready before Microsoft has fixed all security bugs in Windows.
Dominus
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Re: Alternate SI intro

Post by Dominus »

hehehehehe
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artaxerxes
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Re: Alternate SI intro

Post by artaxerxes »

THAT's TOO EASY AN ANSWER!


:)

Artaxerxes
drcode
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Re: Alternate SI intro

Post by drcode »

It's already somewhat usable.

The next major feature it needs is the ability to edit the terrain. This is a little tricky, since U7 terrain 'chunks' are shared throughout the map. Maybe I'll work on this in a week or two.
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