Dag: Really? But are those probjects gaming-related stuff?
![Smile :)](./images/smilies/icon_e_smile.gif)
Make me feel less alone!
Nadir: Sure, I wasn't thinking of anyone helping with the development! I just think that the code is too obfuscated for anyone to learn anything... expecially because I don't plan on documenting it, something I've always been extremely bad at. Also, I implement algorithms the worse way they can be implemented, with absolutely no eye for optimization and speed, and I think if someone could learn something... he/she would learn how to write BAD code
Truth is that it's a unspeakable miracle that the game runs at a decent framerate (but you need modern hardware anyway), and that it rarely crashes. And still, it's mined by little glitches which are not real bugs, just side effects of bad algorithm implementation. BUT, in the end if someone will ask for the code, I will hand it out and hide in shame.