Ultima VI Conversion

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robbo007
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Joined: Thu May 14, 2020 1:34 pm

Ultima VI Conversion

Post by robbo007 »

Hello all,
I saw some posts back in 1995 of a Ultima VI conversion using U7 style graphics. Anyone know if its another dead project? Seems to be so many these days. Real shame as it looked very cool.

Cheers,
Rob
Dominus
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Re: Ultima VI Conversion

Post by Dominus »

If you are talking about the project I think you are talking about, then yes, no one has heard from that again. The converted raw map is still around, I think I have it somewhere...
And you've got the date wrong, I guess ;)
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monotremata
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Re: Ultima VI Conversion

Post by monotremata »

Wouldnt Ultima VI only have been about 3 years old in 95?? ;)
Morbius Dragon
-==(UDIC)==-
Since 1992!
dag

Re: Ultima VI Conversion

Post by dag »

It was released in 1990.
monotremata
Posts: 246
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Re: Ultima VI Conversion

Post by monotremata »

90 seriously?? Just checked the wikipedia entry and I was wrong hehe.
I didnt get my first pc, an IBM PS2 386SX, until 92 and I couldve sworn U6 was still 'new' when I got it right after that!!

Man I was behind the times already!!
Guess that explains why it seemed like Ultima 7 came out so quickly after that hahaha.. I thought Lord British started doing speed or something! :D
Morbius Dragon
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Since 1992!
agentorangeguy
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Re: Ultima VI Conversion

Post by agentorangeguy »

I"ve actually been working on that for the past few months now. It was something I always wanted to do since U6 was one of my favorite games, and seeing that it was dead, I figured to take a crack at it myself. i have a few towns such as skara, yew, empath abbey, and britain either complete or near complete, with npcs and their conversations and such.. I figured I'd get a few more towns before I released anything.. as I frown upon "teasers" that release something then quit....
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mikefictiti0us
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Re: Ultima VI Conversion

Post by mikefictiti0us »

I think you're talking about the patch I made a couple of years back. There was just too much that needed to be done, that's why I never got through it. Editing every single chunk in the land in order to create the Britannia of U6 is a mammoth task without some kind of tool that automatically converts the landscape.

Actually, as I recall someone DID send me a tool to convert the U6 landscape into U7, though I don't think that it worked properly and that, in the end, I would have had to basically go through, check and occasionally edit almost every tile anyway. I actually kept working on it every now and then for a few months afterward, but it eventually got buried under the pile of study and work that I was doing at the time and I never managed to get back into working on it.

I'd say that you really do need a small team if you're considering undertaking such a project as there is so much that needs to be done, like custom usecode, new items and graphics, all the conversations and, last but not least, the map. I suppose a single, utterly dedicated person could get through it all though.
agentorangeguy
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Re: Ultima VI Conversion

Post by agentorangeguy »

Wow, you are still around. I tried emailing you about it once but I don't know if you got it, I figured you just weren't interested in it anymore.

I understand about the time though, I get in a few hours here and there, and I plan on doing some work in the next couple of weeks. The map part hasn't really been too troublesome for me, I basically do the main roads, then the towns, spacing all the chunks out as accurate as I can, then go from there. A lot of the chunks can still be used as is, such as the deep forest, although I'd probably alter it some, remove some things here and there. the usecode is pretty intense, but I can usually crank out a conversation usecode in an hour or so if I am uninterrupted. I figured I could try to recruit someone for dungeons, and usecode once I got a decent amount done.
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Wizardry Dragon
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Re: Ultima VI Conversion

Post by Wizardry Dragon »

Regarding autogenerating maps from a source: Such a mapping tool exists and was used to save a LOT of time mapping TFL. If anyone wants it let me know.

Wizardry dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Scythifuge
Posts: 384
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Re: Ultima VI Conversion

Post by Scythifuge »

I wouldn't mind trying out the mapping program. It might give me an idea for what I have to work with when I create the Eodon map, since I want to expand areas and make certain changes.
Gunnar
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Re: Ultima VI Conversion

Post by Gunnar »

Regarding autogenerating maps from a source: Such a mapping tool exists and was used to save a LOT of time mapping TFL. If anyone wants it let me know.
Is it the one from Artaxerxes (which is I think in exult tools) or is it your own? Shouldn't this be in the tfl svn anyway? ;-)
Iolo

Re: Ultima VI Conversion

Post by Iolo »

There is a remake project of UVI using the dungeon siege engine, you can have a look here :
http://www.rpgwatch.com/show/article?ar ... ef=0&id=36

U5 Lazarus remake using the same engine has been released.
Wizardry Dragon
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Re: Ultima VI Conversion

Post by Wizardry Dragon »

It is a little of both - changes were made to improve the tool to fulfill what I needed. Its not in the cvs becayse its not mine to dustribute.

Btw Gunnar your email provider apparently blicks mail from my server - you may want to use another email to register.

Wizardry dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Natreg

Re: Ultima VI Conversion

Post by Natreg »

Hey Wizardry, could you send me that tool? what kind of source is needed to generate maps?
Wizardry Dragon
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Re: Ultima VI Conversion

Post by Wizardry Dragon »

It uses a colour coded image where certain colours corespond to different terrain types, eg firest, plains etc.

Ill posg a link or something when Im at home.

Wizardry dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
agentorangeguy
Posts: 565
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Re: Ultima VI Conversion

Post by agentorangeguy »

Yes Wizardy Dragon, that would be awesome to try (the mapping program).
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Gunnar
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Re: Ultima VI Conversion

Post by Gunnar »

It is a little of both - changes were made to improve the tool to fulfill what I needed. Its not in the cvs because its not mine to dustribute.
Wasn't the tool gpl, I thought it was even in exults cvs. If it's gpl you can easily put it in your svn providing you leave the headers alone (as far as I know at least) I'm talking about this tool (for those that don't remember) http://exult.info/forum/viewtopic.php?p=15263#p15263 It's not found at that location anymore though.
Btw Gunnar your email provider apparently blicks mail from my server - you may want to use another email to register.
Done, thanks for notifying
agentorangeguy
Posts: 565
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Re: Ultima VI Conversion

Post by agentorangeguy »

Wizardry dragon, could you email me a copy of that map conversion tool, I'd like to try it out. my email addy is agentorangeguy atyahoodotcom. I tried emailing you but it didn't accept it.
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evilrafael@gmail.com
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Re: Ultima VI Conversion

Post by evilrafael@gmail.com »

I wish every Ultima game and pretty much any "old" CRPG out there could be converted into the U7 engine. :)
Rafael Lopez
agentorangeguy
Posts: 565
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Re: Ultima VI Conversion

Post by agentorangeguy »

That would be awesome. A lot of the older ones such as Ultima I, II, and III could benefit from the U7 graphics and NPCS, more storyline added.
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Dominus
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Re: Ultima VI Conversion

Post by Dominus »

At the moment I'm playing Spiderweb newest game, Avernum 6, and I wish Jeff Vogel would use a new kind of engine, like for example the Exult one. Avernum's engine is basically still the same as in Exile only much much much nicer looking these days. And since he is great with graphics and in writing an elaborate storyline... him using the Exult engine would be a dream come true :)

Redoing Ultimas and other games is great and I'd love to play them but an original new game... *sigh*
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VisElEchNon
Posts: 59
Joined: Thu May 14, 2020 1:34 pm

Re: Ultima VI Conversion

Post by VisElEchNon »

Hi, I'm sorry about the necropost but I tried directly emailing and it kicked it back at me. So... Wizardry dragon, can I get that mapping tool? Thanks.
Armchair Avatar
Posts: 30
Joined: Thu May 14, 2020 1:34 pm

Re: Ultima VI Conversion

Post by Armchair Avatar »

I'd love to see one of the old Ultimas (1-4) remade with gemRB:
http://gemrb.sourceforge.net/
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Ultima VI Conversion

Post by agentorangeguy »

Shoot, I'd like to see all the older ones redone with Exult. Still working on U6 btw
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SiENcE
Posts: 19
Joined: Thu May 14, 2020 1:34 pm

Re: Ultima VI Conversion

Post by SiENcE »

Take the Iris2 (Ultima Online) Engine.

A lot of shards take this Client as base for thier heavy customized freeshard.

You can easily take and modify this.

You can even do an singleplayer game.

It has an 2D-TileMode and also an 3D-TileMode. You can switch between inGame ;-).

http://www.iris2.de

greetz
http://crankgaming.blogspot.com/ | http://www.iris2.de/ | http://sience.schattenkind.net/
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