Spell Substitution ideas

NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Locked
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Spell Substitution ideas

Post by Pegbyter »

Agentorangeguy said,

"A few questions/comments I have an idea: re-impliment the U6 Pickpocket spell (which I am hoping is possible to pull up the pickpocket cheat somehow in usecode? perhaps going on a quest to find a mage who could teach it?"


I'd definitely be in favor of reinstating the pickpocket spell.. The only question is, which spell(s) are we going to be willing to sacrifice in order to fit it into the spellbook?? I can think of a few worthless ones off the cuff.. Curse, Mass Curse, Summon, Tremor... That one has been completely de-powered since U4... I personally vote for Tremor.. I'd also like to see Magic Lock reinstated again.. Or alter Enchant so we can (even if only temporarily) enchant weapons with it instead of just arrows/bolts..) Death Scythes anyone?

Suggestions?

Peg.
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Pegbyter »

Originally redirected from the "Last Will" thread for reference purposes.

Peg.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Dominus »

I'd suggest a different way, using an enchanted item that allows you to pickpocket. Perhaps the "Thief's Stone"?
And you don't get it from a Wizard but from a master thief located in Buc's den
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by agentorangeguy »

I would probably opt for spell scrolls as in SI, should be fairly simple to do. I just need to know if it is possible to turn on pickpocket for maybe a few seconds with usecode, then turn it off after you snatch one item. I don't know if that is possible in usecode, or at least not yet?
-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
paulo

Re: Spell Substitution ideas

Post by paulo »

I'd like the translate spell too. Apparently, the translations already exist on black gate and need only a flag to be set.

The transcribe spell would be nice too - but it would be useless without scrolls around the world.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Dominus »

Hmm, one could do a helmet, that is only glasses and while wearing that you can translate...
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
paulo

Re: Spell Substitution ideas

Post by paulo »

Too loath to touch the hardcoded spellbook eh? I understand completely.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Dominus »

*I*'m not touching it anyway ;)
I'm just thinking of different ways to do it. I think exchanging spells is not the way to go.
I like the idea of equipment more. Imagine a pair of "Thieves' Gauntlets" for pickpocketing and goggles for translation (or just a big lense or a monokle)...
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Pegbyter »

Gauntlets would be cool... Though I like the idea of the PP stone carried by a thief on Bucs Den... And maybe a mini quest associated with it before he'd give it to you... Either that or you just kill him and take it once he lets fly that he's got it.. (unless he's hiding it of course) in which case you still kill him and just rifle through his property.. LOL!

Peg..
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Pegbyter »

Is it just me, or has anyone noticed that the only way to really turn your friends against you (other than stealing the wrong way) when mass murdering the populace is not by casting mass death or Death bolt; or other spells in your book; but by having Arcadion use his Fire/explosion power on people? That INSTANTLY turns all your companions against you forcing you to either restore or outright kill them all... Even if you resurrect them, they will still attempt to kill you in battle the next time you go into combat mode, (even with a legit enemy)...

*Sighs*

Peg.
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Crowley »

I have given the pickpocket spell some thought. Rather than causing the spell to trigger the pickpocket cheat, I was thinking of first giving a crosshair that would open the targeted character's gump, and then trigger another crosshair which would deposit the targeted item to the player (or maybe at their feet to avoid going over the carrying weight limit) and then immediately close the gump. With the process all controlled by custom code like this, you could add checks to avoid things like picking up spell items (only move the item if weight > 0), and maybe if the target item is a container, instead of moving it with all the contents, it would open the container and run the second part of the code again.

I've also thought about adding paperdoll graphics for non-joinable NPCs for the purposes of the pickpocket spell. Just something like a featureless dark silhouette.
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Pegbyter »

Actually if you use the present Pickpocket cheat on regular NPC's they already have pre-defined paper dolls present based on who it is... Just stick with those.

Peg.
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Crowley »

I know that, but it just looks weird to me for all the NPCs to have the exact same face on their paperdolls.
Pegbyter
Posts: 114
Joined: Thu May 14, 2020 1:34 pm

Re: Spell Substitution ideas

Post by Pegbyter »

True... Then I look forward to seeing your creations.

Peg..
Locked