Weapons in Exult

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Ton

Weapons in Exult

Post by Ton »

Hi there, I got a question regarding weapons in Exult. I'm playing SI right now, and I'm wondering about weapons and combat in general. Sometimes I can't seem to hit anything. Chests for example that could be smashed open in the past (the 6 in the Monitor-Townhall for example) can't now. and in combat Iolo with a sling (!) proves more deadly than me and the other 2 guys combined *lol* Is that normal?
Sslaxx

Re: Weapons in Exult

Post by Sslaxx »

Normal for now, it seems, as they're having difficulty working out the proper combat values et. al., so they're using their own.
Ton

Re: Weapons in Exult

Post by Ton »

what do you guys mean by "combat values"? how much damage the weapons are supposed to do?
wjp
Site Admin
Posts: 1708
Joined: Thu May 14, 2020 1:34 pm

Re: Weapons in Exult

Post by wjp »

How much damage weapons do, what kind of influence strength, dexterity, combat have, how much armour affects it, etc...

It's slowly getting better, but it's still not quite optimal.
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Weapons in Exult

Post by drcode »

I >think< we've got most of the weapon stats, but there could be bugs. Just before our RC1, release, I noticed one problem that resulted in Spark being immortal.
DoubleOBond
Posts: 5
Joined: Thu May 14, 2020 1:34 pm

Re: Weapons in Exult

Post by DoubleOBond »

also, something rather odd...check out what happens when you fire the shotgun...
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