Change in combat AI?

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Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Change in combat AI?

Post by Gotcha! »

I've finished playing Ultima 7 and Serpent Isle with your latest Exult version and apart from some minor annoyances (due to changes vs the original games), I have to say that this version works mighty fine. Nice work, all of you.

(I had several hangups and even blue screens of death in Serpent Isle though, but that might have been video driver problems on my end.)

I do have two things I'd like to mention;

- Currently the attack nearest enemy doesn't seem to function or at least not function always, as my avatar would make a hobby out of picking an enemy that's much farther away. Targeting something with the T key would make the avatar walk around a bit before going to the target, instead of going to the target straight away.

- After an enemy's unconscious, the avatar stops attacking. This was also the case in the original Ultima games. Probably due to the avatar not wanting to stab people/things in their back.
But any companions would continue attacking in the original games, and right now they often stop attacking, like the avatar. This leads to the unconscious enemy waking up at some point and attacking again.
I wish they'd continue their attacks until the target(s) is/are dead.
Afterall, the avatar's companions don't share all of his/her virtues anyway!


Anyway, a very nice job done, again (as 1.2 was also a very nice job), and I hope you'll be continuing this project for a long time!

You guys are awesome. =)
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Malignant Manor »

You make it sound like the companions never go back and finish off the unconscious opponents. They attack unconscious targets again once all conscious opponents are taken care of.
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Gotcha! »

Then I made it sound correctly. :)
I have had many instances where companions didn't go back to finishing the unconscious ones, but just stood around.
I then had to manually attack the unconscious targets myself and they didn't help me finish them off. Only after a target regains consciousness and attacks me my companions would join in.

I can't be the only one who witnessed this? O_o Weird.
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Malignant Manor »

Were there opponents they couldn't reach?
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Gotcha! »

I wish that was the case, but no.
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Malignant Manor »

This bug should be fixed in the latest snapshot. Thanks to Marzo.
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Change in combat AI?

Post by Gotcha! »

I can keep saying how awesome you guys are, but you know the drift by now... :)
Borric

Re: Change in combat AI?

Post by Borric »

I only had this problem when using the "pause" during combat function
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