Serpent Jawbone bug

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NOTICE: This forum is archived as read only.
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artaxerxes
Site Admin
Posts: 1310
Joined: Thu May 14, 2020 1:34 pm

Serpent Jawbone bug

Post by artaxerxes »

I'll make sure I submit one entry to the bug tracker too.

Basically, if you go to the Dark Path with the 4 first teeth and you walk by all the doors so that the right one will open, you can now drop entirely the jawbone and still walk to the doors. They will stay open.

On the other hand, if you remove the tooth from the jawbone and walk by the door, then the door will close.

It seems the door opening check is like the following:

If door_is_open and not jawbone_has_right_tooth()
then close_door

It should be:

if door_is_open and not ( has_jawbone() and jawbone_has_right_tooth() )
then close_door.

I hope that makes sense. I've got a savegame if you want.

Artaxerxes
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Serpent Jawbone bug

Post by drcode »

Interesting! But this is controlled by usecode functions, so we probably won't fix it.
artaxerxes
Site Admin
Posts: 1310
Joined: Thu May 14, 2020 1:34 pm

Re: Serpent Jawbone bug

Post by artaxerxes »

sure it's not intrinsic ?

Artaxerxes
XxVenomxX
Posts: 344
Joined: Thu May 14, 2020 1:34 pm

Re: Serpent Jawbone bug

Post by XxVenomxX »

or maybe injhelom?

Sorry, couldnt help myself... :P
http://venom.gamersgraveyard.com
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IgnitusDragonn
Posts: 219
Joined: Thu May 14, 2020 1:34 pm

Re: Serpent Jawbone bug

Post by IgnitusDragonn »

LBClueless=True;
InBritain=False
InTrinsic=True
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