I'll make sure I submit one entry to the bug tracker too.
Basically, if you go to the Dark Path with the 4 first teeth and you walk by all the doors so that the right one will open, you can now drop entirely the jawbone and still walk to the doors. They will stay open.
On the other hand, if you remove the tooth from the jawbone and walk by the door, then the door will close.
It seems the door opening check is like the following:
If door_is_open and not jawbone_has_right_tooth()
then close_door
It should be:
if door_is_open and not ( has_jawbone() and jawbone_has_right_tooth() )
then close_door.
I hope that makes sense. I've got a savegame if you want.
Artaxerxes
Serpent Jawbone bug
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Serpent Jawbone bug
Interesting! But this is controlled by usecode functions, so we probably won't fix it.
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Re: Serpent Jawbone bug
sure it's not intrinsic ?
Artaxerxes
Artaxerxes
Re: Serpent Jawbone bug
or maybe injhelom?
Sorry, couldnt help myself...
Sorry, couldnt help myself...

http://venom.gamersgraveyard.com
Fantasy art/Illustration by Brendan Setaro
Fantasy art/Illustration by Brendan Setaro
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Re: Serpent Jawbone bug
LBClueless=True;
InBritain=False
InTrinsic=True
InBritain=False
InTrinsic=True