Quick Note to Project Members
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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- Posts: 13
- Joined: Thu May 14, 2020 1:34 pm
Quick Note to Project Members
I've been looking through some of the other Ultima Project Forums, and noticed that the Ultima 1 - A Legend Reborn Project team wants to get in contact with Richard Garriot, but doesn't have his email. Since the Exult team got an "attaboy" from him, I assume that someone here has his address. Could you send it on to them?
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity." -Gen George S. Patton
Re: Quick Note to Project Members
Thanks for your concern but actually it was not us (the U1 team) who wanted his email
address but rather some other U8 remake or something. We've been in contact with RG before so we have his email address but as it's his home address I'm not sure he would want it to be spread around which is why we havemt given it to the other project..
- Tele
address but rather some other U8 remake or something. We've been in contact with RG before so we have his email address but as it's his home address I'm not sure he would want it to be spread around which is why we havemt given it to the other project..
- Tele
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- Posts: 219
- Joined: Thu May 14, 2020 1:34 pm
Re: Quick Note to Project Members
The project I'm with (UX) would probly run from Garriot if he(shitty metaphor alert) came trudging down the cyber-halls of our design cathredral. Reason being, the project is probly going to @!#$ up because of low participation(theres only 5 people on the team and only two really working hard). I just got into usecode, messed around a bit, I've got my own character in the game. I was amazed at how easy that itself was. The complexity seems totally based on however much cool stuff you want in it. I.e - the more people, subquests, and etc, the more complex it is to write usecode to support it.
Anyway, I plan on editing game graphics and adding my own but that seems tedious, so it'll take me a while. Sorry that this post had nothign to do with the topic. I'm a loser
I'm using the Exult Studio to create graphics and junk so its bound to be great right? Heh.
UXDesignTeam= OnCrack;
Anyway, I plan on editing game graphics and adding my own but that seems tedious, so it'll take me a while. Sorry that this post had nothign to do with the topic. I'm a loser
I'm using the Exult Studio to create graphics and junk so its bound to be great right? Heh.
UXDesignTeam= OnCrack;
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- Posts: 13
- Joined: Thu May 14, 2020 1:34 pm
UX
Sounds interesting. Does UX have a site and how could I help?
People say I'm on crack anyway. . .
People say I'm on crack anyway. . .
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity." -Gen George S. Patton
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- Posts: 219
- Joined: Thu May 14, 2020 1:34 pm
Re: UX
Well theres history, plot, world design, usecode, I've been working on all four. The leader of the project has a large amount of text on Feluccia and I'm doing Serpent Isle, we still need Britannia and I'm unsure if Pagan will be in the game.
http://xi2.net/ultima/
http://xi2.net/ultima/
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- Posts: 219
- Joined: Thu May 14, 2020 1:34 pm
Re: UX
The website hasn't been updated for a while, Arizail writes under the influence of hemp. Changes his mind a bit..errmmm...the way its going is basicly, four worlds, some type of global moongate that lets you go through all worlds. Apparently Lord Brit is dead. I'll make sure to straighten him up on the story;) I'll see if I can get him to update the site. Or atleast let me...