today's CVS

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artaxerxes
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today's CVS

Post by artaxerxes »

I d-clicked on Harna's (Monitor's healer) crystalball and I got a CAN'T GET THERE message.

I then used hackmover to put the crystalball on the floor and when I then d-clicked on it, the avatar HAD to walk to the ball to see in it.

In the original, you wouldn't have to walk to it.

Artaxerxes
SnowyThing
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Re: today's CVS

Post by SnowyThing »

Well, maybe the Avatar has short-stubby arms? Or maybe the crystal ball is really dirty.

Plus, I don't think you can work the crystal ball until after Cantra disappears.
wjp
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Re: today's CVS

Post by wjp »

You can always use the crystal ball, but it shows a starfield when there's nothing else to show.
artaxerxes
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Re: today's CVS

Post by artaxerxes »

I think you guys don't get it...

I _CANNOT_ d-click on the crystal ball AT ALL unless I hackmove it elsewhere than on the table.

I just tried with another item that was on a table (a little hammer) to hit a parrot with it and same stuff happened. The avatar cannot use an item than it put on a table as it tries to go grab it first.

Artaxerxes
Dominus
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Re: today's CVS

Post by Dominus »

yeah, I can confirm that!

EDIT:
And I made a bug report to the tracker. Jeff changed some of this stuff the last two days. Thanks for the report :-)
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IgnitusDragonn
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Re: today's CVS

Post by IgnitusDragonn »

Ok, everyone just hold onto your panties and don't get them in a bunch...
SnowyThing
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Re: today's CVS

Post by SnowyThing »

... too late. :P

Aiieeeee!
*runs into a corner.*
wjp
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Re: today's CVS

Post by wjp »

Artaxerxes: I was just replying to Snowy
artaxerxes
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Re: today's CVS

Post by artaxerxes »

my apologies Willem.

Artaxerxes
artaxerxes
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Re: today's CVS

Post by artaxerxes »

another question:

is it possible to run exult in the framebuffer ?

The reason why is that I don't need exult_studio and the zaurus doesn't run X. It runs a framebuffer instead.

thx

Artaxerxes
SnowyThing
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Re: today's CVS

Post by SnowyThing »

I don't know if this is related or not... but why does my mouse curor lag in U7 and SI? I've heard that this happens with quite a few people. I'd adjusted the scalers and stuff.. but nothing seems to work.

Aiiieeee!
*runs into a corner from Wjp, Colourless, and DrCode.*
artaxerxes
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Re: today's CVS

Post by artaxerxes »

btw, in the file configure.in

To determine the windowing system, shouldn't it test what's the target, instead of the host ?

Artaxerxes
wjp
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Re: today's CVS

Post by wjp »

The 'host', 'build' and 'target' systems are a bit confusing, but from what I remember:

build = the machine you're building on
host = the machine you're building for
target = only meaningful if you're building a compiler; the compiler you're building will build binaries for the 'target' system. (Although it itself will run on the 'host' system)
wjp
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Re: today's CVS

Post by wjp »

Building for the frame buffer should be possible, and IIRC someone did that some time ago.

The problem you'll probably run into is that most of our #ifdef checks check for XWIN when they should be checking for LINUX (or something similar)

Therefore, you'll need to define XWIN to make sure all the linux-specific code will build, but that will also automatically build any x-specific code, unfortunately :-(
artaxerxes
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Re: today's CVS

Post by artaxerxes »

I'm gonna make a few changes to the source code if you don't mind.

If there are good enough (and if I succeed [:-)]), I'll send you the patches.


Artaxerxes
SB-X
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Re: today's CVS

Post by SB-X »

I think Joseph Morris of IT-HE Software said (on the Mailing List) he played it in framebuffer console.
artaxerxes
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Re: today's CVS

Post by artaxerxes »

actually framebuffer works. I've just tried using the SVGAlib (SDL must be compiled to support it).

Now my problem is to compile exult so that is just totally drop any X related stuff but keeps all the linux stuff. And, my friend, that's MUCH harder than you think.

I am also poking at the configure file, the makefile.am etc to recognized the host option as being "arm" but to no avail yet. Any hint would be appreciated.

In the mean time, I'll keep searching.

Artaxerxes
drcode
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Re: today's CVS

Post by drcode »

If you disable ExultStudio support, the only X code should be in the Delay routine. That could fairly easily be changed to not need X. Do we have a prprocessor variable like "HAVE_X"?
artaxerxes
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Re: today's CVS

Post by artaxerxes »

I haven't seen any

Artaxerxes
drcode
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Re: today's CVS

Post by drcode »

BTW, the crystal ball bug is fixed.
artaxerxes
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Re: today's CVS

Post by artaxerxes »

you're perfectly right about that:

$ info autoconf
node: specifying name (manual configuration)

it tells it all.

Artaxerxes
drcode
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Re: today's CVS

Post by drcode »

A separate question: You reported that it's possible to walk on Lava in Exult, but I haven't found a spot where this is possible. Any suggestions where I should look? I've already tried wandering around Furnace.
artaxerxes
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Re: today's CVS

Post by artaxerxes »

it's actually close to where I tried.

I was in Moonshade, walking back to the mainland thx to the tip Hawk gave me and the key Julia provided.

In this dungeon there is some lava (accessible too by using the serpent jawbone) and I was able to walk on it and to get no damage from it.

I've got a savegame probably around.

I think I was using a recent CVS.

Artaxerxes
drcode
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Re: today's CVS

Post by drcode »

Evil thought: If the Zaurus has wireless networking and if Exult had some kind of multiplayer capability...
artaxerxes
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Re: today's CVS

Post by artaxerxes »

zaurus has wireless capability.... it's now up the exult dev team to make a multiplayer mode ! *evil laugh thinking of previous topics*

Artaxerxes
artaxerxes
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Re: today's CVS

Post by artaxerxes »

zaurus has wireless capability.... it's now up the exult dev team to make a multiplayer mode ! *evil laugh thinking of previous topics*

Artaxerxes
drcode
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Re: today's CVS

Post by drcode »

Okay, I'll try tonight. Maybe there's a lava area that's different than the ones in Furnace (which is where that dungeon eventually leads). If I can find it, then I'll see what happens there in the original SI.
wjp
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Re: today's CVS

Post by wjp »

DrCode: I've attached a (devel-1-00) savegame to the bug report
drcode
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Re: today's CVS

Post by drcode »

Thanks! I should have a fix, or an excuse:-), by tomorrow.
artaxerxes
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Re: today's CVS

Post by artaxerxes »

great! you're the best!

I'm away for the week-end so I won't be able to answer questions in the meantime.

See ya

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wjp
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Re: today's CVS

Post by wjp »

Being able to walk on lava was apparently a compiler bug (I'm using gcc-2.96-110, btw). I rewrote that code a little, and it seems to works now.
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