Hack Mover

NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Locked
Chris Schumacher

Hack Mover

Post by Chris Schumacher »

Whenever I try to open a chest that's behind a wall or something similar I get a
"Can't Get There" message; I just booted up the original to check, and this is NOT
true to the orignal. This made removing the usecode tages in Moonshade and Fawn
to keep the citizens alive after the release of the Banes a true pain in the ass since
I couldn't hide them in containers. Could you put this on your list of things to fix?
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Hack Mover

Post by Dominus »

yeah, hackmover is not as powerful as in the original but that's why we have....
tada....
... the map editor mode (ctrl-alt-m). Coupled with Exult Studio it is far more powerful than the original's hackmover. The hackmover in Exult is just the quick and dirty cheaters delight hackmover and it's very likely that it will stay this way...
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Hack Mover

Post by drcode »

I fixed a hack-editor bug like that a couple weeks ago, but it might have been in the 1.1x code.
Locked