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Problem after casting armageddon >:)

Posted: Fri Sep 05, 2003 6:05 pm
by Daemongar
I'll try not to spoil anything, but after casting Armageddon - I walked over to Batlin who made an interesting speech about his trip to Skara Brae - at the end of the speech I dropped to desktop - the results of STERR are as follows:

SFX 255 is out of range
SFX 255 is out of range
SFX 255 is out of range
SFX 255 is out of range
SFX 255 is out of range
SFX 255 is out of range
SFX 255 is out of range
Fatal signal: Floating Point Exception (SDL Parachute Deployed)

Not a biggie - probably not a good idea to anihilate the entire population of Britannia. I'm using the sound packs for SI and U7 (jmsfx.flx) and the latest snapshot. At first I thought this might be moralizing by RG like the end if you sneak back to earth - but STERR confirmed it was an error.

Thanks!

Re: Problem after casting armageddon >:)

Posted: Mon Sep 08, 2003 6:56 am
by drcode
Shouldn't happen. I'll have to give it a try at home tonight.

Re: Problem after casting armageddon >:)

Posted: Mon Sep 08, 2003 7:45 am
by Achile Dragon
Bad Boy, Bad Bad boy, casting armagedon...

Re: Problem after casting armageddon >:)

Posted: Mon Sep 08, 2003 8:33 am
by Dominus
Now let'Ss sing together:
bad boy, bad boy, what you gonna do, what you gonna do when they come for you...

Re: Problem after casting armageddon >:)

Posted: Mon Sep 08, 2003 3:00 pm
by Achile Dragon
lol.

I remark this amargedon dosen't affect britania structure like in underworld

Re: Problem after casting armageddon >:)

Posted: Fri Sep 19, 2003 1:10 pm
by dunk
The spell is so powerful, it ruins the game code.