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OpenGL
Posted: Sun Oct 26, 2003 3:27 pm
by Farcus
why can't the OpenGL part work in exult?
Re: OpenGL
Posted: Mon Oct 27, 2003 4:59 am
by Dominus
search the forum for answers (and make sure you get all threads in the search).
Re: OpenGL
Posted: Mon Oct 27, 2003 6:09 am
by dag
oh, and please, i'd like to have a glide port, and direct3d, and eax, and
'exult-online', and a speech pack, and.....
...and all this in tomorrow's snapshot, please!
Re: OpenGL
Posted: Mon Oct 27, 2003 8:32 am
by drcode
My experience with the OpenGL version:
1. It gave a slight performance boost on my older machine (500Mhz).
2. It often locked the machine up hard, requiring a reboot.
3. It looked pretty bad compared to most of the software scalers. It's probably comparable to the bilinear scaler.
Re: OpenGL
Posted: Mon Oct 27, 2003 9:16 am
by dag
> 3. It looked pretty bad compared to most of the software scalers. It's probably comparable to the bilinear scaler.
in the current winuae version (an amiga emulator), scale2x looks always
much better than opengl or directx filtering (which looks as if your eyes got
bad). and it's much faster, too.