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auto-save?

Posted: Wed Dec 17, 2003 8:59 pm
by bobthecowboy
Would it be possible to implement an auto-save feature? It looks like this was mentioned a while back... something that saves at certain key points and / or something that saves every X hours/minutes would be nice...

optional of course, for those crazy (!) people that run Exult on a PDA

Loving Exult, bless your little programming hearts!

Bill

Re: auto-save?

Posted: Thu Dec 18, 2003 8:40 am
by drcode
Last time I played a game with auto-save was Wasteland (about a year ago). It auto-saved right after all my companions died:-(

Actually, this wouldn't be that bad a feature, but it would have to be a little smarter.

Re: auto-save?

Posted: Thu Dec 18, 2003 9:06 am
by artaxerxes
and why not an auto-play option? ;-)


Artaxerxes

Re: auto-save?

Posted: Thu Dec 18, 2003 10:06 am
by Dominus
don't we have that as a feature request already? Or we only talked about it some time ago.
The idea was not to save in set time periods but to save when certain flags get set and make a unique savegame and not just a quicksave.
Of course we would have to make certain we don't save in the middle of an "auto-sequence" and similar.

Re: auto-save?

Posted: Thu Dec 18, 2003 3:11 pm
by drcode
That (saving upon certain flag changes) would be a cool feature.

And actually, auto-play would too:-) Currently, we have no way to do regression testing after making a code change, and auto-play, with a method of comparing and printing game states, would make that possible.

Re: auto-save?

Posted: Fri Dec 19, 2003 6:27 am
by WishStone
About that Auto-play feature.... *grins*

Re: auto-save?

Posted: Fri Dec 19, 2003 7:12 am
by artaxerxes
that's what I call a real brainstorming, budess! ;-)

Throw any kind of weird ideas with no restrictions or self-censure and you can come up with some real good stuff... (not that it was done on purpose) ;-)

Artaxerxes