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Exult Traces?
Posted: Sun Oct 15, 2017 8:35 pm
by Knight Captain
Is there a way to debug a consistent crash related to teleportation and the UI_move_object command? The standard error output files don't reveal why the crash occurs.
Re: Exult Traces?
Posted: Sun Oct 15, 2017 10:02 pm
by Knight Captain
Possible bug? If the Avatar is changed to SHAPE_BLANK (239) and either the hack mover or F3 teleport is attempted, Exult will crash. It looks like setting the Monster tab on, with Walks checked will avoid the crash.
Re: Exult Traces?
Posted: Sun Oct 15, 2017 11:44 pm
by Knight Captain
Better yet, I'm using the DONT_RENDER flag without trouble or shape changes.
Re: Exult Traces?
Posted: Mon Oct 16, 2017 1:06 am
by Dominus
To debug you will need to build exult with gdb debug flags and run Exult in gdb. When the crash occurs, backtrace (bt) and hope you get what’s going on.