EStudio eggs
Posted: Thu Jun 20, 2019 8:05 pm
I'd like to copy an existing egg on the map and place several copies.
I can find an explanation of how to cut one out and replace it elsewhere, but not how to leave it there and place identical copies with out recreating it in a new egg.
If anyone could point me to where this is documented (and any other egg mechanics not covered in the FAQ) or tell me directly, I'd be profoundly grateful
Background:
I'm playing around with creating a slightly refined version of the Keyring/FoV/BG map. My Botanist instincts are forcing me to make more varied, attractive, and realistic farms and place them around more communities. Also would like to add more reagent spawns on the landscape, including more types of them.
Black Pearl will probably have to be left as only bought: It would need to be collected from river oysters or mussels, probably by using a rake along the river banks. The pearl shape is very difficult to see, so it'd be best (and more fun) to rake up oyster ''bodies'' and loot the pearls from them. Quite a bit of design work and beyond my pay grade.
Other than the reagent collecting, I'm not looking to change any gameplay features, just the esthetics. The modified map file folder would just need to be copied into MOD\Keyring\Data - if you haven't modified those specific squares yourself. When I have a decent and bug-free version, I'd be happy to upload it to share with anyone interested.
Fretka
No ferrets were harmed in the typing of this post, although some of their own comments were deleted to preserve clarity.
I can find an explanation of how to cut one out and replace it elsewhere, but not how to leave it there and place identical copies with out recreating it in a new egg.
If anyone could point me to where this is documented (and any other egg mechanics not covered in the FAQ) or tell me directly, I'd be profoundly grateful
Background:
I'm playing around with creating a slightly refined version of the Keyring/FoV/BG map. My Botanist instincts are forcing me to make more varied, attractive, and realistic farms and place them around more communities. Also would like to add more reagent spawns on the landscape, including more types of them.
Black Pearl will probably have to be left as only bought: It would need to be collected from river oysters or mussels, probably by using a rake along the river banks. The pearl shape is very difficult to see, so it'd be best (and more fun) to rake up oyster ''bodies'' and loot the pearls from them. Quite a bit of design work and beyond my pay grade.
Other than the reagent collecting, I'm not looking to change any gameplay features, just the esthetics. The modified map file folder would just need to be copied into MOD\Keyring\Data - if you haven't modified those specific squares yourself. When I have a decent and bug-free version, I'd be happy to upload it to share with anyone interested.
Fretka
No ferrets were harmed in the typing of this post, although some of their own comments were deleted to preserve clarity.