Page 1 of 1

SI Fixes more chaos ghosts.

Posted: Sat Apr 06, 2013 7:02 pm
by John Tennyson
I am not sure the version of SI fixes I am using, I downloaded it from the seven towers site about a week ago.

I am not using SVN

I ran across some more ghosts that when talked to claim to be the chaos heirophant at a cave whose entrance is 10S, 4W.

Re: SI Fixes more chaos ghosts.

Posted: Sat Apr 06, 2013 7:21 pm
by Dominus
Use svn

Re: SI Fixes more chaos ghosts.

Posted: Sat Apr 06, 2013 7:22 pm
by Dominus
Hmm, svn of exult not actually si fixes ;)

Re: SI Fixes more chaos ghosts.

Posted: Sat Apr 06, 2013 9:43 pm
by John Tennyson
Can't use svn, not on linux...

Re: SI Fixes more chaos ghosts.

Posted: Sun Apr 07, 2013 12:48 am
by Colourless
You don't need Linux to svn

Re: SI Fixes more chaos ghosts.

Posted: Sun Apr 07, 2013 1:19 am
by Dominus
Look at our download page...

Re: SI Fixes more chaos ghosts.

Posted: Mon Apr 08, 2013 11:57 am
by John Tennyson
I am using the 1.5 binary snapshot already... admittedly I am using it about a week old.

However if you are talking about the source snapshot... I don't have the tools on my PC to compile it, hence why I am using the binary snapshot.

Also this particular problem isn't an exult one.. it is one that existed in the original SI. The SI fixes mod claims to have fixed it, and has for some of the ghosts. [the ones north of the inn] but I was pointing out others that seem to still use the wrong usecode so they could be included in the SI fixes.

Unless I misunderstand what you are saying (which is quite possible since you haven't given me the courtesy of replying in anything more than short half sentences) SVN will have no effect on this.

Re: SI Fixes more chaos ghosts.

Posted: Mon Apr 08, 2013 2:25 pm
by Dominus
Well if you want in depth answers you need to provide in depths informations. Especially Exult version is IMPORTANT. The whole previous posts could have been saved if you had provided that information. So please before complaining about lack of courtesy, don't let us play the guessing game.

Those ghosts are fixed in unmodded SI afaik, could be a regression though. Please file an SI Fixes bug report in our bug tracker.

Re: SI Fixes more chaos ghosts.

Posted: Mon Apr 08, 2013 4:27 pm
by Dominus
Hmm, that was fixed a dozen years ago by not allowing conversations with npcs in combat mode. Seems it got worse since then ;(