>>
Now another thing. About Exult. I've been trying out some new stuff, but it seems the guys @ Exult either don't like my filter (proposed name 'Bilinear Plus'), or they compeletely forgot to add it (it's been over a month or two now since I proposed it). So here are the modifications needed to see it. In scale.cc under the function
void Scale_2xBilinear { } find the line which is
// upper left pixel in quad: just copy it in
//*to++ = manip.rgb(*ar, *ag, *ab);
and replace with
*to++ = manip.rgb(
(((*ar)> 3,
(((*ag)> 3,
(((*ab)> 3);
or alternatively with
*to++ = manip.rgb(
(((*ar)> 4,
(((*ag)> 4,
(((*ab)> 4);
This effectively demonstrates the new filter without too much work. It's like a TV effect, if I do say so myself


<<
End of extract.
Is the Exult dev team going to put those bits of code into the main tree?
Artaxerxes