For some strange reason the sculptor in Monitor seems to be set to Hostile.
On one occassion he started attacking me, and whenever I enter into combat mode
when he's around, the party immeadietly tries to seek him out and kill him (this means it is impossible to hack open the chests in the treasury).
Also, I noticed that if you entered combat mode around a deer you automatically
start attacking it. In BG, however, you have to attack it first before the party gets
into the spirit. Is this a bug, or were the originals like that?
Sculptor in Monitor (Bug)
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Re: Sculptor in Monitor (Bug)
Maybe it is due to DrCode's combat changes, though I thought he only made it so the party would attack after you have initiated combat with the enemy or the enemy started attacking you. (before that they wouldn't attack non-hostiles at all)
Re: Sculptor in Monitor (Bug)
I do seem to recall that you went deer-hunting automatically in the original as well. What annoyed me much more was that party members in Black Gate would immediately charge off and assault any nearby Wisps, which was *not* a fun prospect.
Neutronium Dragon
Neutronium Dragon
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Re: Sculptor in Monitor (Bug)
Some of the deer are set on hostile I think, but most are set on neutral, however, the wisps were always on hostile, ouch, never charge a wisp.
They are invincible aren't they?
They are invincible aren't they?
Re: Sculptor in Monitor (Bug)
The Wisps aren't hostile. They leave me be unless I've attacked one in the past.
Re: Sculptor in Monitor (Bug)
Sometimes they are.
Re: Sculptor in Monitor (Bug)
The Wisps aren't set on hostile (normally), *but* for some reason the party members still considered them targets for attack even when they weren't hostile. (Which quickly turned them so.)
Neutronium Dragon
Neutronium Dragon
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Re: Sculptor in Monitor (Bug)
hmm...hostile and friendly don't target neutral do they? I'm guessing the wisps were on neutral....I could swear I've seen hostile wolves attack neutral deer...hmm...