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Perspective
Posted: Wed Jul 24, 2002 9:28 pm
by Gondrien
I don't suppose anyone knows what the ultima 7's perspective is in 3D space? For example, if an object is at point {0,0,0}, at what position (either as angles, or point) should the camera be placed to get the right perspective.
Thanks,
Nick
Re: Perspective
Posted: Wed Jul 24, 2002 9:35 pm
by fliptw
HUH?
u7 is some odd isometric 2d view.
Re: Perspective
Posted: Thu Jul 25, 2002 12:07 am
by SB-X
He means if it were 3D, where would you put a camera relative to the center to get a view just like the game view you get now.
Re: Perspective
Posted: Thu Jul 25, 2002 1:57 am
by wjp
U7's perspective isn't proper 3D, so you can't just place the camera somewhere to get the right 'look'.
I think I heard somewhere some renderers do support this isometric mode, though.
Re: Perspective
Posted: Thu Jul 25, 2002 5:35 am
by Colourless
U7 uses a skewed orthogonal perspective. As wjp said, you can't get it by just placing the camera somewhere. If you were programming in 3d you'd need to use a custom projection matrix.
-Colourless Dragon
Re: Perspective
Posted: Thu Jul 25, 2002 6:37 am
by IgnitusDragon
Its slanted