Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
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Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
hi
i hope it doesnt matter, that i post this off topic here, otherwise feel free to delete the thread.
Since January 2002, i develop with my team (5 guys) an fantasy RPG in good old tradition.
Me, as an ultima 7 fan, pay very much attention that most of the ultima 7 important features (that make it so cool) are built in our game (complete freedom in the world, every item is editable, etc.)
We use a code-writing-free 2D-Engine.
here you can see some impressions:
the worldmap
and some castle-style:
here is a screenshot of a village (night)(the manga-character style isn't the latest, we dont use them)
when the game is finished, i release it for free, i ll tell you when it's finished
sorry for my bad english, iam german ^_^
i hope it doesnt matter, that i post this off topic here, otherwise feel free to delete the thread.
Since January 2002, i develop with my team (5 guys) an fantasy RPG in good old tradition.
Me, as an ultima 7 fan, pay very much attention that most of the ultima 7 important features (that make it so cool) are built in our game (complete freedom in the world, every item is editable, etc.)
We use a code-writing-free 2D-Engine.
here you can see some impressions:
the worldmap
and some castle-style:
here is a screenshot of a village (night)(the manga-character style isn't the latest, we dont use them)
when the game is finished, i release it for free, i ll tell you when it's finished
sorry for my bad english, iam german ^_^
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Sounds good; there can never be too many classic-style RPGs
Good luck on the development!
Btw, on what platforms does it run?
P.S. Is it me or do two of the islands in the middle of the map look a lot like Buccaneer's Den and the Isle of the Avatar from U7?
Good luck on the development!
Btw, on what platforms does it run?
P.S. Is it me or do two of the islands in the middle of the map look a lot like Buccaneer's Den and the Isle of the Avatar from U7?
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Hey! It's Kefka, and Edgar, and... SOMEONE ELSE!
Well, even if you aren't using those character pictures any more, the building looks like it's from Final Fantasy too.
Hmm... a U7 - FF mix?
I agree with wjp. What more could you want in a game?
Well, even if you aren't using those character pictures any more, the building looks like it's from Final Fantasy too.
Hmm... a U7 - FF mix?
I agree with wjp. What more could you want in a game?
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Actually you've got your ff characters mixed up, from left to right its edgar, clyde (shadow from dream sequences), and it looks like the magistrate from figaro (the guy edgar leaves in charge when he leaves).
FF3 is the only game i know more about than U7
FF3 is the only game i know more about than U7
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Isn't the guy in Figaro CHANCELLOR?
I find them very hard to see and differentiate. And it has been so long, I don't remember Shadow's dream sequence at all. :'(
I find them very hard to see and differentiate. And it has been so long, I don't remember Shadow's dream sequence at all. :'(
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
sweet! how much long for dev? any more informatino you can give about it?
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
yeah chancellor was was the word i was looking for.
shadow was know as clyde, him and his partner robbed a train, got hunted down and his partner was killed, he was badly wounded and woke up in thamesa
shadow was know as clyde, him and his partner robbed a train, got hunted down and his partner was killed, he was badly wounded and woke up in thamesa
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Final Fantasy 3 was definately my favorite of that series, a mix of that and Ultima VII sounds like it could be a good game...
PS: wjp - I agree with you, a few islands look a bit familiar...
PS: wjp - I agree with you, a few islands look a bit familiar...
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Ahhh, it's an RPGMaker 2000 game. The engine isn't bad, but a bit limited. RPGMaker 2000's biggest advantage is that it's -extremely- easy to make a very playable game. All scripting is done with point and click menus, so it's pretty much impossible to mess up.
To answer some other questions, RPGMaker 2000 only runs in a Windows environment, and unfortunately only in 320x240, but it can be played in a windowed mode. It uses a classic Final Fantasy/Phantasy Star style battle system that's not very impressive, seeing as how enemies have no animations whatsoever.
Another funny thing is that RPGMaker 2000 was only released in Japanese, but ripped, cracked, hacked and translated by some russian guy who calls himself Don Miguel, and then distributed by him. The translation is -far- from perfect, but it's still understandable.
To answer some other questions, RPGMaker 2000 only runs in a Windows environment, and unfortunately only in 320x240, but it can be played in a windowed mode. It uses a classic Final Fantasy/Phantasy Star style battle system that's not very impressive, seeing as how enemies have no animations whatsoever.
Another funny thing is that RPGMaker 2000 was only released in Japanese, but ripped, cracked, hacked and translated by some russian guy who calls himself Don Miguel, and then distributed by him. The translation is -far- from perfect, but it's still understandable.
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
I would prefer a game made with Exult Studio.....
Hopefully Morg, you can release your dialogue editor?
Hopefully Morg, you can release your dialogue editor?
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
sorry for the delay
yes, some islands in the middle of the map are the same like in ultima 7. you can see the isle of the avatar, buccaneer's den and a bigger version of Serpent's Hold. My dedication to my ever-favorite game ultima 7 (there are much more dedications )
The Final Fantasy character are only place-holders for following new-drawn character-sets.
Hmm the gameplay isn't very similiar to FF, much more to Ultima 7, only some graphics (buildings, trees, landscape, etc.) are from these console-games, but we do our own ones, too
we are really experienced with the RPGMAKER2000 game engine and do really extreme things with it
Stephan, you mentioned the default-fightsystem of the rpgmaker, of course we don't use it.
we make our own one, it's very similiar to the fighting system of JAGGED ALLIANCE 2 (realtime-turnbased mix, very playable!).
we chose the rpgmaker engine, because it's the perfect platform for our visions. if you are an crack with this programm you can do a hell lot of things with it, you can't imagine... you need months to code the stuff in an normal language like C++, we script the same stuff in only some days.
We have a lot of new ideas for gameplay and we are pretty sure to be competitionable with today's RPGs (and of course ultima 7) in gameplay, story and freedom (world-handling, interacting with items, etc.), only the graphics are not that good like ultima 7 and similiar, but i think we beat the ultima 6 one at ease .
Of course, our NPCs have an daily routine (sometimes it's more or less routine )
we want to make a game for good old RPG-classic-lovers, i think you are the perfect target-group for our game
we dont want to competition with ultima 7, we want to do only some things better, but if you look very close to our world and search all dark angels you will find a lot of dedication for ultima 7
sorry, have very little time in these days, at the moment our team grows and there's a lot of work...
but i will inform you of future advancements, if you want so!
the team:
me, as the project leader, story designer and lead scripter
3 graphic-artists
1 military specialist (for the medieval fighting skills and combat knowledge)
1 gameworld designer (we use a totally new role-playing-system)
this gameworld designer is an author of the german role-playing-system DAS SCHWARZE AUGE (the black eye, similiar to AD&D) and help's us with developing a new role playing system, new peoples, new monsters, etc.)
(i must excuse me for my bad english again, it get's even worse , please correct me if i did some insults or something ;D )
yes, some islands in the middle of the map are the same like in ultima 7. you can see the isle of the avatar, buccaneer's den and a bigger version of Serpent's Hold. My dedication to my ever-favorite game ultima 7 (there are much more dedications )
The Final Fantasy character are only place-holders for following new-drawn character-sets.
Hmm the gameplay isn't very similiar to FF, much more to Ultima 7, only some graphics (buildings, trees, landscape, etc.) are from these console-games, but we do our own ones, too
we are really experienced with the RPGMAKER2000 game engine and do really extreme things with it
Stephan, you mentioned the default-fightsystem of the rpgmaker, of course we don't use it.
we make our own one, it's very similiar to the fighting system of JAGGED ALLIANCE 2 (realtime-turnbased mix, very playable!).
we chose the rpgmaker engine, because it's the perfect platform for our visions. if you are an crack with this programm you can do a hell lot of things with it, you can't imagine... you need months to code the stuff in an normal language like C++, we script the same stuff in only some days.
We have a lot of new ideas for gameplay and we are pretty sure to be competitionable with today's RPGs (and of course ultima 7) in gameplay, story and freedom (world-handling, interacting with items, etc.), only the graphics are not that good like ultima 7 and similiar, but i think we beat the ultima 6 one at ease .
Of course, our NPCs have an daily routine (sometimes it's more or less routine )
we want to make a game for good old RPG-classic-lovers, i think you are the perfect target-group for our game
we dont want to competition with ultima 7, we want to do only some things better, but if you look very close to our world and search all dark angels you will find a lot of dedication for ultima 7
sorry, have very little time in these days, at the moment our team grows and there's a lot of work...
but i will inform you of future advancements, if you want so!
the team:
me, as the project leader, story designer and lead scripter
3 graphic-artists
1 military specialist (for the medieval fighting skills and combat knowledge)
1 gameworld designer (we use a totally new role-playing-system)
this gameworld designer is an author of the german role-playing-system DAS SCHWARZE AUGE (the black eye, similiar to AD&D) and help's us with developing a new role playing system, new peoples, new monsters, etc.)
(i must excuse me for my bad english again, it get's even worse , please correct me if i did some insults or something ;D )
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
So it only works in MS Windows?
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Will the game be in English or German?
By the way, the DSA computer games are also available in English:
http://www.mobygames.com/game/sheet/gameId,5271/
I guess they didn't call it "The Black Eye" because it isn't all about fighting:
http://www.bartleby.com/61/78/B0297800.html
By the way, the DSA computer games are also available in English:
http://www.mobygames.com/game/sheet/gameId,5271/
I guess they didn't call it "The Black Eye" because it isn't all about fighting:
http://www.bartleby.com/61/78/B0297800.html
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
yes, only Windows, perhaps Linux, iam not sure.
First it will be in german, if it gets popular and successfull we translate it in english for sure.
oh, i didnt know that there were english versions of DSA PC game, too.
but i meant the pen&paper RPG DAS SCHWARZE AUGE
First it will be in german, if it gets popular and successfull we translate it in english for sure.
oh, i didnt know that there were english versions of DSA PC game, too.
but i meant the pen&paper RPG DAS SCHWARZE AUGE
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
ah, i forget to tell, of course our game will be freeware
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
uhh make it in english man....word word peace
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
"Ahhh, it's an RPGMaker 2000 game. The engine isn't bad, but a bit limited. RPGMaker 2000's biggest advantage is that it's -extremely- easy to make a very playable game. All scripting is done with point and click menus, so it's pretty much impossible to mess up."
It's for script kiddies, that's why!
It's for script kiddies, that's why!
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
but with this "script-kiddies or kitties"-software you can do impressive things, you will see!
Re: Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Well, it's not cross-platform, so it's of little interest to me. Why not look at ExultStudio and turn this off-topic thread into an on-topic one?