lots of questions
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
lots of questions
some strategy questions, some possible bugs... lots! Sorry if any of these are in the faq, i scaned it but didnt find em.
1) what should you spend your trains on?
2) what does each statistic to, and how is damge \ combat calculated?
3) how does picking locks work? what about rbeaking locks with weapons - does the weapon matter?
4) arent the patches of red flowers ment to make you sleep when you walk over them?
5) you know Rudyom, in Cove, who was a potion production factory in himself, i seem to remember him not calling the guards no matter how much you stole from him. is this an aesthetic change implemented for Exult?
thanks! BTW im on the beta version, windows 98 SE
1) what should you spend your trains on?
2) what does each statistic to, and how is damge \ combat calculated?
3) how does picking locks work? what about rbeaking locks with weapons - does the weapon matter?
4) arent the patches of red flowers ment to make you sleep when you walk over them?
5) you know Rudyom, in Cove, who was a potion production factory in himself, i seem to remember him not calling the guards no matter how much you stole from him. is this an aesthetic change implemented for Exult?
thanks! BTW im on the beta version, windows 98 SE
Re: lots of questions
With regard to 1) and 2), it doesn't matter too much yet because the
combat system has not been fully completed. I think I remember reading that the team still hasn't figured out what everything in the weapons.dat
file means.
3) Press 'p' and click a door or chest. If you are not able to use the
lockpick on it someone in your party will say "Strange that did not work"
4) If you mean flowers like the ones near Cove, not that I recall.
5) Obviously I don't know this one because I don't know the developers' intentions... but I wouldn't know anyway because I don't think I tried
stealing poor Rudyom's potions.
combat system has not been fully completed. I think I remember reading that the team still hasn't figured out what everything in the weapons.dat
file means.
3) Press 'p' and click a door or chest. If you are not able to use the
lockpick on it someone in your party will say "Strange that did not work"
4) If you mean flowers like the ones near Cove, not that I recall.
5) Obviously I don't know this one because I don't know the developers' intentions... but I wouldn't know anyway because I don't think I tried
stealing poor Rudyom's potions.
Re: lots of questions
1) Search for one of the U7 walkthroughs, and it will tell you which trainers raise which stats. This will work the same in Exult.
4) Some, but not most, patches have an 'egg' in them that puts you to sleep. You can see the eggs by pressing 'e'.
4) Some, but not most, patches have an 'egg' in them that puts you to sleep. You can see the eggs by pressing 'e'.
Re: lots of questions
to SB-X:
on the picklocks side, i was wondering more about the numbers... ie is the chance of success based on dexterity?
to DrCode:
i know about what each ones do (i have the official walkthrough book) but what exactly does 'strength' do? i mean it lets you carry more, but does it increase damage? or chance to hit an opponent in combat?
what im really wondering is what stats are the important ones...
on the picklocks side, i was wondering more about the numbers... ie is the chance of success based on dexterity?
to DrCode:
i know about what each ones do (i have the official walkthrough book) but what exactly does 'strength' do? i mean it lets you carry more, but does it increase damage? or chance to hit an opponent in combat?
what im really wondering is what stats are the important ones...
Re: lots of questions
Yes, it depends on dexterity. The usecode function for a lockpick rolls a random number between 1 and 30, and checks if your dexterity is higher than that.
(It only checks your own dex., btw. Party members don't help here)
(It only checks your own dex., btw. Party members don't help here)
Re: lots of questions
oh, that should be 'if your dexterity is higher than or equal to that', btw
Re: .
Works for me in most cases. There do seem to be some chests that refuse to be opened. This might be because we don't calculate the amount of damage a weapon does properly.
Powderkegs usually do open them, though.
Oh, and some chests probably can't be opened at all without the proper key.
Powderkegs usually do open them, though.
Oh, and some chests probably can't be opened at all without the proper key.
Re: .
"Strange this does not work" means - the chest cannot be picked in principle, do not try this.
Pickable chests either open or break the pick.
In native SI, the majority of chests can be opened by attacking.
Also - the door to the Hazzard's cave in the top North changes its Quality at some plot moment (Batlin's death?)
Before this, it is unopenable by any key in the game (only by powder keg). After this, it is openable by one key which can be found.
BTW - "breakable by powder keg or weapon" is a shape family flag or such, not only doors and chests use it.
Pickable chests either open or break the pick.
In native SI, the majority of chests can be opened by attacking.
Also - the door to the Hazzard's cave in the top North changes its Quality at some plot moment (Batlin's death?)
Before this, it is unopenable by any key in the game (only by powder keg). After this, it is openable by one key which can be found.
BTW - "breakable by powder keg or weapon" is a shape family flag or such, not only doors and chests use it.
Re: .
5) you know Rudyom, in Cove, who was a potion production factory in himself, i seem to remember him not calling the guards no matter how much you stole from him. is this an aesthetic change implemented for Exult?
I thought Rudyom told the Avatar s/he can take anything s/he wants (or something to that effect). He definitely told you to go ahead to take his wand, and I think he said ok to take other stuff too.
I thought Rudyom told the Avatar s/he can take anything s/he wants (or something to that effect). He definitely told you to go ahead to take his wand, and I think he said ok to take other stuff too.
Re: .
Sprodfish and Lukon: are you perhaps writing about Paws and not Cove?
Paws is the village north of Trinsic (where you start the game).
Cove is the village east of Britain (where you meet a lovely lady).
If you are talking about Paws, then Sprodfish is right.
Paws is the village north of Trinsic (where you start the game).
Cove is the village east of Britain (where you meet a lovely lady).
If you are talking about Paws, then Sprodfish is right.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!