Light Spell in SI is 666 Ticks

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Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Light Spell in SI is 666 Ticks

Post by Knight Captain »

Yep, this is from the original Usecode:
UI_cause_light(666);
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Light Spell in SI is 666 Ticks

Post by Knight Captain »

Another:
void spellSummonShade object#(0x666) ()
Alexander

Re: Light Spell in SI is 666 Ticks

Post by Alexander »

Well some people did accuse Richard Garriott of promoting devil worship in the Ultima games...;-)
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