I just tested exult stuido with aseprite. I pointed E.S. to aseprite.exe and opened an image, and drew a red squiggly line over it d it, and it changed in the E.S. shapes window to reflect then squiggle, in real time.
It opens a new instance of aesprite rather than a new tab, but it seems to work!
Search found 384 matches
- Thu Nov 28, 2019 12:21 am
- Forum: Exult Discussion
- Topic: Latest version of gimp/gimp-win-remote
- Replies: 8
- Views: 4337
- Wed Nov 27, 2019 8:03 pm
- Forum: Exult Discussion
- Topic: Latest version of gimp/gimp-win-remote
- Replies: 8
- Views: 4337
Re: Latest version of gimp/gimp-win-remote
Thank you, Dominus! It works how you described. Things must have changed since then! I was always using the gimp-win-remote in the same way as I was told to, back in 2006 when I started learning to draw pixel art in the Ultima style. Now I can mess around with the latest features in gimp, though Ase...
- Mon Nov 25, 2019 11:19 pm
- Forum: Exult Discussion
- Topic: Latest version of gimp/gimp-win-remote
- Replies: 8
- Views: 4337
Re: Latest version of gimp/gimp-win-remote
I reinstalled Gimp 2.2.11, and it works again. My preference line in Exult Studio reads: C:\Program Files (x86)\GIMP-2.0\bin\gimp-win-remote -n I have gimp running and click frames in Exult Studio to expand them. It is handy because I can draw a new sprite, import it into E.S. and place it on the ma...
- Mon Nov 25, 2019 4:01 pm
- Forum: Exult Discussion
- Topic: Latest version of gimp/gimp-win-remote
- Replies: 8
- Views: 4337
Latest version of gimp/gimp-win-remote
I have switched to Aseprite as the program I use the most to draw/edit new sprites. Things are slow, but I am still drawing when I can, for my projects and a request made by AgentOrangeGuy (I haven't forgotten, just life being lifer!) However, I was still using the gimp for various functions. I had ...
- Thu Aug 22, 2019 3:52 am
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 5686
Re: How the z ordering is handled in Exult/Ultima 7?
The ability to stack more objects would be a godsend. I am still hoping that Exult can handle it, one day.
I am imagining workarounds for pyramid temples and mountains, though it is a frustrating limitation.
I am imagining workarounds for pyramid temples and mountains, though it is a frustrating limitation.
- Mon Aug 12, 2019 4:54 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 4
- Views: 3065
Re: Real-time Pagan/Diablo combat
Someone copied my post and reposted it, which is strange, though I appreciate the idea being brought back up. I think that adding optional features such as alternative combat models (if possible) would be quality of life features and may expand interest in Exult/Exult Studio. Retro gaming has made a...
- Fri May 24, 2019 1:13 am
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 5
- Views: 2903
Re: Real-time Pagan/Diablo combat
I understand all too well how difficult it can be to focus on such projects! I do hope that more programmers eventually become interested in enhancing Exult Studio and adding more options, and get it to the point where we can make full, original games with E.S. without the limitations present in Ult...
- Tue May 21, 2019 2:08 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 5
- Views: 2903
Re: Real-time Pagan/Diablo combat
Another idea is that of a weapon swing can have hit detection, then we could have the play strike multiple enemies with one swing, maybe tying the hit detection probability to a formula involving dexterity and combat (and maybe intelligence and strength.)
- Mon May 20, 2019 1:54 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 5
- Views: 2903
Re: Real-time Pagan/Diablo combat
I remember reading about that, and it was what initially gave me the idea for further combat modifications. The paised-combat is definitely an improvement over the original.
- Sun May 19, 2019 6:54 pm
- Forum: Exult Discussion
- Topic: Real-time Pagan/Diablo combat
- Replies: 5
- Views: 2903
Real-time Pagan/Diablo combat
Greetings, (sorry for typos in advance, I am using my phone and hit neighboring letters bow and then and overlook them often.) I brought this up in a previous post that was full of other topics, and I can't help but to continue to think about it. There are times in Ultima VII where characters, creat...
- Thu May 02, 2019 12:03 pm
- Forum: Exult Discussion
- Topic: Savage Empire Remake update
- Replies: 4
- Views: 1750
Re: Savage Empire Remake update
Thank you for your comments! I am cleaning up a lot of stuff, reorganizing things, amd setting up my workstation in a way that will be comfortable with my post accident pain issues. It has been a long time since I posted anything, and even then I active, I didn't share a whole lot. I am using a 65&q...
- Thu May 02, 2019 1:48 am
- Forum: Exult Discussion
- Topic: Savage Empire Remake update
- Replies: 4
- Views: 1750
Savage Empire Remake update
Greetings, I know some of you know, but for those who do not, I am getting back into creating assets for the Savage Empire Remake, in addition to assets for other, Ultina-style projects, including Martian Dreams, Steampunk/Victorian, medieval, and cyberpunk/sci-fi assets. I took some pics of my scre...
- Thu May 02, 2019 1:40 am
- Forum: Exult Discussion
- Topic: Exult Studio and Gimp
- Replies: 6
- Views: 3473
Re: Exult Studio and Gimp
I feel exhausted a lot so I couldn't remember the steps, but it came back eventually, hehe..
- Tue Apr 30, 2019 8:06 pm
- Forum: Exult Discussion
- Topic: Exult Studio and Gimp
- Replies: 6
- Views: 3473
Re: Exult Studio and Gimp
Nevermind, I fixed it. I forgot how to set it up with the path amd had copied it from an older Exult Studio I had backed, but it was wrong there, and it is gimp-win-remote -n.
- Tue Apr 30, 2019 7:58 pm
- Forum: Exult Discussion
- Topic: Exult Studio and Gimp
- Replies: 6
- Views: 3473
Exult Studio and Gimp
I just installed the latest snapshot of Exult and Exult Studio, and installed the Gimp plugin. In preferences, I have it set to gimp-remote -n win like I used to. Attempting to edit shapes results in 'can't launch "gimp-remote -n win." It has been a while, so I probably overlooked somethin...
- Tue Apr 16, 2019 6:14 pm
- Forum: Exult Discussion
- Topic: Exult Studio updates
- Replies: 2
- Views: 1208
Re: Exult Studio updates
Thank you, KC. I apologize for not responding right away; the current weather aggravates my condition due to the metal implants and I have trouble sleeping. I hope that the z level issue can be handled. In the interim, I am going to experiment with various tricks, including faking an isometric view....
- Fri Apr 12, 2019 5:03 pm
- Forum: Exult Discussion
- Topic: Exult Studio updates
- Replies: 2
- Views: 1208
Exult Studio updates
Greetings, It has been a while since I last posted. Some of you know that my life took some drastic turns for the worse; near death motorcycle accident and then sepsis after that, another car accident during December of 2017, my business failed due to mismanagement while I was recovering, divorce, f...
- Tue Jun 25, 2013 11:02 pm
- Forum: Exult Discussion
- Topic: selecting terrain tiles in code
- Replies: 8
- Views: 1959
Re: selecting terrain tiles in code
While z-value issues remain, as far as Exult not remembering anything above the original z-height value (as far as stackable objects & losing any z-height due to this method), the idea that I have for map building Savage Empire is to use tiles to lay out the landscape, & then place object-ti...
- Sat Apr 20, 2013 2:10 am
- Forum: Exult Discussion
- Topic: pics of my u6 mod
- Replies: 57
- Views: 10614
Re: pics of my u6 mod
Wow!
Maybe it is just me, but there is an Ultima VIII-graphics-quality to these sprites. Impressive, as always!
Maybe it is just me, but there is an Ultima VIII-graphics-quality to these sprites. Impressive, as always!
- Wed Feb 27, 2013 12:33 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
I agree that darkening the face w Sometimes I want to draw some of the NPCs with their arms down, ala Ultima VI. Ultima VII of course requires NPC hands to be in a certain spot foor weapon handling. However, some characters could be drawn with a weapon. That is how I am handling shields & I am t...
- Tue Feb 26, 2013 7:19 pm
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thanks all! Thank you, Dominus, for the feedback on the jaguar knight. I like to post WIPs now & then to get feedback, good or bad, in order to improve on sprites. I am having difficulty presenting him in the way that I want because of all of then yellow in such a small sprite. It was actually e...
- Tue Feb 26, 2013 2:18 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
New Barrab tribe sprites posted.
- Tue Feb 19, 2013 2:22 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thanks!
I have Jaguar Knight sprites posted over there!
I have Jaguar Knight sprites posted over there!
- Thu Feb 14, 2013 12:24 pm
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thanks!
- Thu Feb 14, 2013 12:57 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Trying to update more often. There is a new 63x63 pixel sprite:
[url]http://www.facebook.com/pages/Ultima-Th ... 6811954890[url/]
[url]http://www.facebook.com/pages/Ultima-Th ... 6811954890[url/]
- Sun Feb 10, 2013 6:39 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thanks! I drew it over a couple of hours the other night, after I finished tweaking the graves for Agentorangeguy's Ultima VI project (all that is left there is some shading.)
- Sun Feb 10, 2013 1:29 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
- Fri Feb 08, 2013 11:11 pm
- Forum: Exult Discussion
- Topic: make objects impassable
- Replies: 7
- Views: 2169
Re: make objects impassable
Thanks! It will probably be easier to use a grass step border around the grave pieces. It will allow npc feet to be right up to the edge.
- Thu Feb 07, 2013 1:18 am
- Forum: Exult Discussion
- Topic: make objects impassable
- Replies: 7
- Views: 2169
Re: make objects impassable
The problem is the height. I am trying to create the illusion that the objects are not walls. The edges blend in with the grass so when the player walks to the west or north edges at a height value of 2, the legs & waist "disappear."
- Wed Feb 06, 2013 11:06 pm
- Forum: Exult Discussion
- Topic: make objects impassable
- Replies: 7
- Views: 2169
Re: make objects impassable
Neither swim or ethereal are checked.
- Wed Feb 06, 2013 2:44 am
- Forum: Exult Discussion
- Topic: make objects impassable
- Replies: 7
- Views: 2169
make objects impassable
Greetings! Maybe I am missing something in the object attribute menu. I am creating graves for Agentorangeguy's Ultima VI project. These graves can be resized for smaller holes & whatnot. The grave consists of a dirt "carpet" for the floor of the grave/hole. I have created the four sid...
- Fri Feb 01, 2013 12:05 am
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thanks!
- Thu Jan 31, 2013 11:21 pm
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
I posted some new stuff today.
- Wed Jan 16, 2013 6:44 pm
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
Re: New Savage Empire Sprites
Thank you all! The myrmidex will go through some changes as it is a WIP though this overall design is it! The legs will be slightly resized to accommodate another segment. I have two separate types of frames for attacking (on all six legs for mandible attacks & upright for front leg attacks.) I ...
- Mon Jan 14, 2013 6:19 pm
- Forum: Exult Discussion
- Topic: New Savage Empire Sprites
- Replies: 22
- Views: 4640
New Savage Empire Sprites
Greetings, all!
I have posted a new Myrmidex sprite & a Sakkhra sprite on my FB project page.
http://www.facebook.com/pages/Ultima-Th ... 6811954890
I have posted a new Myrmidex sprite & a Sakkhra sprite on my FB project page.
http://www.facebook.com/pages/Ultima-Th ... 6811954890
- Wed Dec 19, 2012 6:35 pm
- Forum: Exult Discussion
- Topic: pics of my u6 mod
- Replies: 57
- Views: 10614
Re: pics of my u6 mod
Looks great!I got your email, btw. Will respond momentarily. The cloth armor still looks perfect for Aztec cloth armor. I have to send to you the shape that I drew for it.
- Tue Oct 16, 2012 11:58 pm
- Forum: Exult Discussion
- Topic: Rotate graphics 45 degrees to be upright?
- Replies: 115
- Views: 39651
Re: Rotate graphics 45 degrees to be upright?
I ran around a bit in BG & looked at some of my Savage Empire sprites in the new perspective. My comment on this thus far is AWESOME. The potential here is very great. I hope that future revision supports all of the video modes (I play the games to look as close as I can get them to the original...
- Tue Jul 31, 2012 11:09 pm
- Forum: Exult Discussion
- Topic: Modifying the belt on paperdolls
- Replies: 3
- Views: 838
Re: Modifying the belt on paperdolls
This is definitely something to think about. Incidentally, I drew a modern belt inventory sprite some time ago.
- Tue Jul 24, 2012 12:56 am
- Forum: Exult Discussion
- Topic: Rotate graphics 45 degrees to be upright?
- Replies: 115
- Views: 39651
Re: Rotate graphics 45 degrees to be upright?
This is neat & I hope that it can be accomplished in a useable form.
- Sat Jul 21, 2012 12:54 pm
- Forum: Exult Discussion
- Topic: Ultima Forever is now taking beta sign-ups
- Replies: 19
- Views: 5288
Re: Ultima Forever is now taking beta sign-ups
You are right Dominus, My apologies. I have a lot of passion when it comes to the Ultima series & when I learned of the WoW graphics I became slightly agitated.
From everything that I have read, the game is a remake/sequel hybrid.
From everything that I have read, the game is a remake/sequel hybrid.
- Sat Jul 21, 2012 1:39 am
- Forum: Exult Discussion
- Topic: Ultima Forever is now taking beta sign-ups
- Replies: 19
- Views: 5288
Re: Ultima Forever is now taking beta sign-ups
No. Wow graphics=not an Ultima. I have said it before & I will say it again. It is up to the ULTIMA COMMUNITY to keep Ultima alive. I simply cannot rely on a company to do its homework & deliver us a worthy successor. Canon Ultima (save for Runes of Virtue which was meant for little kids) ga...
- Fri Feb 03, 2012 6:50 am
- Forum: Exult Discussion
- Topic: Spoony Experiment reviews of the ultima series...
- Replies: 91
- Views: 12483
Re: Spoony Experiment reviews of the ultima series...
According to an Origin associate that I spoke to on the phone back in the day, the plan was to create a CD-Rom Special Edition that would have added world interactivity, SVGA graphics, new quests, etc.
The backlash prevented this from happening, along with "The Lost Vale."
The backlash prevented this from happening, along with "The Lost Vale."
- Fri Jan 20, 2012 1:23 am
- Forum: Exult Discussion
- Topic: Color Cycling
- Replies: 2
- Views: 695
Re: Color Cycling
I was afraid of that. Thank you Marzo for letting me know!
- Thu Jan 19, 2012 3:56 am
- Forum: Exult Discussion
- Topic: Color Cycling
- Replies: 2
- Views: 695
Color Cycling
Greetings! Is there a way to prevent color cycling in objects/tiles? If not, can it be implemented? I would love to use the blues that are used for the magic/water color cycling but I don't want them to cycle. If it could be implemented, a checkbox for color cycling would be great! There are some ni...
- Sat Jan 14, 2012 7:22 am
- Forum: Exult Discussion
- Topic: gimp 2.6 gim-win-remote
- Replies: 1
- Views: 679
Re: gimp 2.6 gim-win-remote
Nevermind. 2.6 is utterly horrible for the way that I draw sprites & tiles, so I am going back to 2.2.
- Sat Jan 14, 2012 7:03 am
- Forum: Exult Discussion
- Topic: gimp 2.6 gim-win-remote
- Replies: 1
- Views: 679
gimp 2.6 gim-win-remote
Greetings!
I upgraded Gimp to 2.6. Now I cannot open sprites in Exult Studio. Does anyone know what I need to do to get this function working again? I am tempted to go back to version 2.2...
I upgraded Gimp to 2.6. Now I cannot open sprites in Exult Studio. Does anyone know what I need to do to get this function working again? I am tempted to go back to version 2.2...
- Mon Jan 02, 2012 6:24 pm
- Forum: Exult Discussion
- Topic: update for Savage Empire & other cool things
- Replies: 21
- Views: 3449
Re: update for Savage Empire & other cool things
Crowley, I can look into the battery thing. I also would have to get back to you on all of the entrance ways into the tunnels. In order to conquer the valley & have access to food, I envision the Myrmidex digging new tunnels & entrance ways closer to tribal lands. Due to their moonstone-gran...
- Thu Dec 22, 2011 6:38 pm
- Forum: Exult Discussion
- Topic: "Garriott Wants to Work on New Ultima, EA Not Interested"
- Replies: 29
- Views: 4110
Re: "Garriott Wants to Work on New Ultima, EA Not Interested
Vampire: The Masquerade - Redemption is a good game though no one in my area was into it so I never had a chance to try out storyteller mode. I would love to play an Ultima as a storyteller.
- Wed Dec 21, 2011 12:27 am
- Forum: Exult Discussion
- Topic: Origin FX Screensaver featuring Ultima VII
- Replies: 15
- Views: 2501
Re: Origin FX Screensaver featuring Ultima VII
I thought so, it just took me a moment.
- Tue Dec 20, 2011 8:31 pm
- Forum: Exult Discussion
- Topic: Origin FX Screensaver featuring Ultima VII
- Replies: 15
- Views: 2501
Re: Origin FX Screensaver featuring Ultima VII
There should be an originfx.exe or ofx.exe. Unless what you get with the Ultima Collection is just the Serpent Isle module & not the actual screensaver.. I will have to dig out my Ultima Collection disc & take a look.